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<blockquote data-quote="jaelis" data-source="post: 7628317" data-attributes="member: 60210"><p>This is probably not what you want, but I like feats that express some flavor about the character who has them, as opposed to a plain mechanical benefit. Also, I think there are only a few skills where expertise is really useful. So I made up these:</p><p></p><p><strong>Canny Grappler</strong> (replaces Grappler)</p><p><em>Prerequisite</em>: Proficiency in Athletics or Acrobatics</p><p>You are a fearsome wrestler. Gain the following benefits:</p><ul> <li data-xf-list-type="ul">If you are proficient in Athletics, you can apply double your proficiency bonus to Strength (Athletics) checks made to initiate, maintain, or escape a grapple. If you are proficient in Acrobatics, you can apply double your proficiency bonus to Dexterity (Acrobatics) checks made to escape a grapple. </li> <li data-xf-list-type="ul">When you take the Attack action on your turn, you can make a special melee attack to attempt to damage a creature you are grappling. If you are able to make multiple attacks with the attack action, this replaces one of them. Make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (target’s choice). If you succeed, the target takes bludgeoning damage equal to 1d4 plus your Strength modifier.</li> </ul><p></p><p><strong>Champion Athlete</strong> (replaces Athlete)</p><p><em>Prerequisite</em>: Proficiency with Athletics</p><p>You have undergone extensive physical training. Gain the following benefits:</p><ul> <li data-xf-list-type="ul">Increase your Strength, Constitution, or Dexterity score by 1, to a maximum of 20</li> <li data-xf-list-type="ul">Add double your proficiency bonus when making Strength (Athletics) checks to climb, swim, or jump.</li> <li data-xf-list-type="ul">When you are prone, standing up requires only 5 feet of movement</li> <li data-xf-list-type="ul">When you take the Dodge action, you do not provoke attacks of opportunity with your movement on that turn.</li> <li data-xf-list-type="ul">You have advantage on Constitution saves to avoid gaining levels of exhaustion.</li> </ul><p></p><p><strong>Keen Eye</strong> (replaces Observant)</p><p><em>Prerequisite</em>: Proficiency in Perception</p><p>You are quick to notice details of your environment. Gain the following benefits:</p><ul> <li data-xf-list-type="ul"> Double your proficiency bonus when you make a Wisdom (Perception) check that relies on sight. Also apply double your proficiency bonus to your passive Perception score.</li> <li data-xf-list-type="ul"> When you take the Search action on your turn in combat, you gain a bonus action that can be used to take the Dash, Disengage, Dodge, Help, Hide, or Use an Object actions.</li> </ul><p></p><p><strong>Silver-Tongued</strong></p><p><em>Prerequisite</em>: Proficiency in Deception and Persuasion</p><p>Double your proficiency bonus when you make an ability check to which your proficiencies in Deception or Persuasion apply, as long as you and the target of your check share a language and your interaction is primarily verbal.</p></blockquote><p></p>
[QUOTE="jaelis, post: 7628317, member: 60210"] This is probably not what you want, but I like feats that express some flavor about the character who has them, as opposed to a plain mechanical benefit. Also, I think there are only a few skills where expertise is really useful. So I made up these: [B]Canny Grappler[/B] (replaces Grappler) [I]Prerequisite[/I]: Proficiency in Athletics or Acrobatics You are a fearsome wrestler. Gain the following benefits: [LIST] [*]If you are proficient in Athletics, you can apply double your proficiency bonus to Strength (Athletics) checks made to initiate, maintain, or escape a grapple. If you are proficient in Acrobatics, you can apply double your proficiency bonus to Dexterity (Acrobatics) checks made to escape a grapple. [*]When you take the Attack action on your turn, you can make a special melee attack to attempt to damage a creature you are grappling. If you are able to make multiple attacks with the attack action, this replaces one of them. Make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (target’s choice). If you succeed, the target takes bludgeoning damage equal to 1d4 plus your Strength modifier. [/LIST] [B]Champion Athlete[/B] (replaces Athlete) [I]Prerequisite[/I]: Proficiency with Athletics You have undergone extensive physical training. Gain the following benefits: [LIST] [*]Increase your Strength, Constitution, or Dexterity score by 1, to a maximum of 20 [*]Add double your proficiency bonus when making Strength (Athletics) checks to climb, swim, or jump. [*]When you are prone, standing up requires only 5 feet of movement [*]When you take the Dodge action, you do not provoke attacks of opportunity with your movement on that turn. [*]You have advantage on Constitution saves to avoid gaining levels of exhaustion. [/LIST] [B]Keen Eye[/B] (replaces Observant) [I]Prerequisite[/I]: Proficiency in Perception You are quick to notice details of your environment. Gain the following benefits: [LIST] [*] Double your proficiency bonus when you make a Wisdom (Perception) check that relies on sight. Also apply double your proficiency bonus to your passive Perception score. [*] When you take the Search action on your turn in combat, you gain a bonus action that can be used to take the Dash, Disengage, Dodge, Help, Hide, or Use an Object actions. [/LIST] [B]Silver-Tongued[/B] [I]Prerequisite[/I]: Proficiency in Deception and Persuasion Double your proficiency bonus when you make an ability check to which your proficiencies in Deception or Persuasion apply, as long as you and the target of your check share a language and your interaction is primarily verbal. [/QUOTE]
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