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General Tabletop Discussion
*Dungeons & Dragons
Expertise "Fix" (a.k.a. Increasing Variation)
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<blockquote data-quote="DogBackward" data-source="post: 6055769" data-attributes="member: 50642"><p>Well, I did already talk about using different progressions of dice. But, as I said above, I think it would be better if the Rogue had more maneuver to choose from, rather than more dice. At least, if we're gonna insist on having an assload of classes (when the primary four would easily suffice...), it makes more sense. The Fighter is the best at maneuvers, so gets he biggest dice. The Rogue just plain has more tricks up his sleeve, so gets more maneuvers known. The Monk is actually, traditionally, the class that gets more attacks and can do more maneuvers at once, so it's the Monk that should get more dice, not the Rogue.</p><p></p><p>If they come to their senses and just use Fighter, Rogue, Wizard and Cleric with Themes and Backgrounds to differentiate, then I'd agree that the Rogue should have more dice, but smaller. But that's the only case where I'd back that decision.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 6055769, member: 50642"] Well, I did already talk about using different progressions of dice. But, as I said above, I think it would be better if the Rogue had more maneuver to choose from, rather than more dice. At least, if we're gonna insist on having an assload of classes (when the primary four would easily suffice...), it makes more sense. The Fighter is the best at maneuvers, so gets he biggest dice. The Rogue just plain has more tricks up his sleeve, so gets more maneuvers known. The Monk is actually, traditionally, the class that gets more attacks and can do more maneuvers at once, so it's the Monk that should get more dice, not the Rogue. If they come to their senses and just use Fighter, Rogue, Wizard and Cleric with Themes and Backgrounds to differentiate, then I'd agree that the Rogue should have more dice, but smaller. But that's the only case where I'd back that decision. [/QUOTE]
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Expertise "Fix" (a.k.a. Increasing Variation)
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