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Expertise is RUINING THE GAME!
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<blockquote data-quote="Garthanos" data-source="post: 7631778" data-attributes="member: 82504"><p>In 4e if you are using a skill in some significant context and want to really put extra effort into it one method is what i call a heroic exertion. Its not called that but its actually suggested in the DMG2. The heroic exertion is expending a healing surge not for healing but to pump up the volume on a skill use... Using a ritual or expending cash can accomplish much the same thing. When i revised martial practices see other thread accounting for that meant that there needed to be a better benefit to cost balance ratio so that it closer matched up with rituals. I made a skill check in a known practice reduce the cost of related actions.(just as rituals were cheaper than suggested improvised application of cash) </p><p></p><p>I guess the point being having enumerated abilities which are more efficient does not necessarily invalidate improvisation of the same thing if the improvisation has some form of cost. A cost of too much unreliability is usually not so fun. But a cost like the Heroic Exertion does the trick rather well. </p><p></p><p>Having better numbers can be seen as underpinning the other things you mention even if you do not directly use them as much when you are "paying the price"</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7631778, member: 82504"] In 4e if you are using a skill in some significant context and want to really put extra effort into it one method is what i call a heroic exertion. Its not called that but its actually suggested in the DMG2. The heroic exertion is expending a healing surge not for healing but to pump up the volume on a skill use... Using a ritual or expending cash can accomplish much the same thing. When i revised martial practices see other thread accounting for that meant that there needed to be a better benefit to cost balance ratio so that it closer matched up with rituals. I made a skill check in a known practice reduce the cost of related actions.(just as rituals were cheaper than suggested improvised application of cash) I guess the point being having enumerated abilities which are more efficient does not necessarily invalidate improvisation of the same thing if the improvisation has some form of cost. A cost of too much unreliability is usually not so fun. But a cost like the Heroic Exertion does the trick rather well. Having better numbers can be seen as underpinning the other things you mention even if you do not directly use them as much when you are "paying the price" [/QUOTE]
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