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Expertise is RUINING THE GAME!
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<blockquote data-quote="jgsugden" data-source="post: 7632139" data-attributes="member: 2629"><p>Why? Why can't you have a rogue that is so good at picking locks that they're the only one in the world that has a good shot to pick the Lock of X'elios without magic?</p><p></p><p>That is a good story element. That makes the heroes feel like they stand out. </p><p></p><p>The underlying belief when we say that Expertise/High skills ruins the game is that character success on most, if not all, skill checks of a certain type is inherently bad. It absolutely is not. I've had the rogue in my game that could hide from anything. I've had the silvertongued devil that coud convince someone of almost anything. I've had the barbarian that could bend things thought to be unbreakable. And it was awesome. The players enjoyed being a Herculean style of awesome, and their exploits were legendary. </p><p></p><p>If, as a DM, you're frustrated that you can't challenge players with certain things, or that they can 'too easily' do certain things... really consider why that is a problem for you. If the goal is to tell a good story, why can't you use that story element as something to celebrate and applaude? A lot of our iconic myths are about people that can do amazing things - and they're not all wizards or using magic.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7632139, member: 2629"] Why? Why can't you have a rogue that is so good at picking locks that they're the only one in the world that has a good shot to pick the Lock of X'elios without magic? That is a good story element. That makes the heroes feel like they stand out. The underlying belief when we say that Expertise/High skills ruins the game is that character success on most, if not all, skill checks of a certain type is inherently bad. It absolutely is not. I've had the rogue in my game that could hide from anything. I've had the silvertongued devil that coud convince someone of almost anything. I've had the barbarian that could bend things thought to be unbreakable. And it was awesome. The players enjoyed being a Herculean style of awesome, and their exploits were legendary. If, as a DM, you're frustrated that you can't challenge players with certain things, or that they can 'too easily' do certain things... really consider why that is a problem for you. If the goal is to tell a good story, why can't you use that story element as something to celebrate and applaude? A lot of our iconic myths are about people that can do amazing things - and they're not all wizards or using magic. [/QUOTE]
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