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Expertise is RUINING THE GAME!
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<blockquote data-quote="Garthanos" data-source="post: 7632200" data-attributes="member: 82504"><p>Because you arent even allowing the impossible stunts. Like hiding with no cover... it still feels like the paradigm for doing impossible is not encouraged in this edition. Why cannot a ninja style rogue level 13 slip a few yards away in the middle of fighting make a stealth check then use some extraordinary trick to hide in plain sight functionally invisible for the rest of the battle. (very rude of him of course)</p><p> </p><p>The problem that happens is beyond stunts like the above when those skilled at things or able to zap em trivially with a spell, get too much better than all the rest of the characters against a specific challenge. In effect adventure challenges become tied to the assumption of the presence of their abilities. I do not think any edition successfully held that issue fully at bay. Problems always being addressable in multiple ways seems a key to making it work.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7632200, member: 82504"] Because you arent even allowing the impossible stunts. Like hiding with no cover... it still feels like the paradigm for doing impossible is not encouraged in this edition. Why cannot a ninja style rogue level 13 slip a few yards away in the middle of fighting make a stealth check then use some extraordinary trick to hide in plain sight functionally invisible for the rest of the battle. (very rude of him of course) The problem that happens is beyond stunts like the above when those skilled at things or able to zap em trivially with a spell, get too much better than all the rest of the characters against a specific challenge. In effect adventure challenges become tied to the assumption of the presence of their abilities. I do not think any edition successfully held that issue fully at bay. Problems always being addressable in multiple ways seems a key to making it work. [/QUOTE]
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