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General Tabletop Discussion
*Dungeons & Dragons
Expertise is RUINING THE GAME!
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<blockquote data-quote="Xaelvaen" data-source="post: 7632253" data-attributes="member: 6681906"><p>First, @<em><strong><u><a href="https://www.enworld.org/forum/member.php?u=57494" target="_blank">Xeviat</a></u></strong></em> asked for people's alternative to Expertise, and I answered with the same problem with which my players approached me. This comes from a group well over 15+ years together, with a vast majority of favorite characters being rogues (and Bards, in 5E, though that class was considerably less popular the farther back we go). They tell me they hate the 'bignumber=better' approach, so we come up with a solution to change it - I've shared that here, upon the request of the OP.</p><p></p><p>I don't adjust rules to please anyone but my players because, with all due respect, no one else's opinion matters to me as a GM.</p><p></p><p>Secondly, I have Arcana be more than knowledge because that's how my players like it. One of the few aspects of 4E they enjoyed, so we unanimously decided to carry it over. Supposed is such an odd word for D&D.</p><p></p><p>Third, when I have a player shove a creature off a ledge, I give them a Dexterity Saving Throw to grab the ledge. He used his expertise to deny that save - perfectly valid for that particular use, and the way we chose an alternative to 'big numbers.'</p><p></p><p>Finally, while your passion for the game (and rogues!) is appreciated, this seemed like a rather odd place for what might be construed as an unwarranted attack for people of a like-mind seeking to share alternatives to something they, and apparently their players, feel doesn't work for them.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7632253, member: 6681906"] First, @[I][B][U][URL="https://www.enworld.org/forum/member.php?u=57494"]Xeviat[/URL][/U][/B][/I] asked for people's alternative to Expertise, and I answered with the same problem with which my players approached me. This comes from a group well over 15+ years together, with a vast majority of favorite characters being rogues (and Bards, in 5E, though that class was considerably less popular the farther back we go). They tell me they hate the 'bignumber=better' approach, so we come up with a solution to change it - I've shared that here, upon the request of the OP. I don't adjust rules to please anyone but my players because, with all due respect, no one else's opinion matters to me as a GM. Secondly, I have Arcana be more than knowledge because that's how my players like it. One of the few aspects of 4E they enjoyed, so we unanimously decided to carry it over. Supposed is such an odd word for D&D. Third, when I have a player shove a creature off a ledge, I give them a Dexterity Saving Throw to grab the ledge. He used his expertise to deny that save - perfectly valid for that particular use, and the way we chose an alternative to 'big numbers.' Finally, while your passion for the game (and rogues!) is appreciated, this seemed like a rather odd place for what might be construed as an unwarranted attack for people of a like-mind seeking to share alternatives to something they, and apparently their players, feel doesn't work for them. [/QUOTE]
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