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Expertise justification?
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<blockquote data-quote="GMforPowergamers" data-source="post: 4788723" data-attributes="member: 67338"><p>Ok we have a major problem becuse people do not listen to each other in these threads. </p><p></p><p> We have seen and herd form group who played through all three teirs of play H,P,E and never found themselves in this slump of "I can't hit" lets call them group A</p><p> We have seen and herd from groups who played to paragon and felt the defences went up to much and the game watered down...lets call them group B</p><p> We have seen and herd form groups who in epci felt the monsters got to tough. we will call them group C.</p><p> We have seen people complain (I may be bias but I give this group the least amount of slack) that right from day one 1st level the game is too hard. we will call them group D.</p><p></p><p></p><p> I have no dubt WotC has herd from all 4 of these groups, and heck they might even have people in office in diffrent groups. </p><p></p><p> So now lets say they errata +1 to NADS and Attack at 5,15,and 25th...group A will feel it is too easy, group B will feel 5 levesl are too easy, group C will think 20 levels are too easy...group D will most likely prefer this...or they might complain it is still to 'late in the game'</p><p> So put yourself in there shoes...how do you work with the most number of people...make it a choice...infact break it down to a few choices. </p><p></p><p> We right now have atleast 4 diffrent ways to boost attack (Gnome illussion feat, Fey charm feat, Dragon born arcane feat, and the expertise feats) we have a few diffrent Nads boosting feats (some to all three some to just one but more...or those epic ones) So what does that do...</p><p> It means every player now gets to decide "What do I want to focus on?" I have a PC in my tuesday night game who is a swordmage going for maxed out defences, and took toughness. He seams to hit just fine at paragon levels with out expertise, so he will save his feats for the ones he wants...on the other hand our warlord can't hit to save his life, and is very rearly hit, so expertise was a good choice for him, but the NADs uppers not so much.</p><p></p><p> people who claim they are non choices fail to realize that they are the ultimate choice. (I even have a post in the errata board to up Helfire blood to +1, +2 at 15, +3 at 25th to give another option and another choice to the group)</p><p></p><p></p><p>Edit: since my tuesday night paragon level game has a warlord/battle captian with a level +5 sword, and expertise, and a 20 str, and he often goes to flank...he hits a good amount of times...then gives bonuses to others...who have lower weapons and no expertise...but then still hit often...it means those 'feat taxes' are avoided...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 4788723, member: 67338"] Ok we have a major problem becuse people do not listen to each other in these threads. We have seen and herd form group who played through all three teirs of play H,P,E and never found themselves in this slump of "I can't hit" lets call them group A We have seen and herd from groups who played to paragon and felt the defences went up to much and the game watered down...lets call them group B We have seen and herd form groups who in epci felt the monsters got to tough. we will call them group C. We have seen people complain (I may be bias but I give this group the least amount of slack) that right from day one 1st level the game is too hard. we will call them group D. I have no dubt WotC has herd from all 4 of these groups, and heck they might even have people in office in diffrent groups. So now lets say they errata +1 to NADS and Attack at 5,15,and 25th...group A will feel it is too easy, group B will feel 5 levesl are too easy, group C will think 20 levels are too easy...group D will most likely prefer this...or they might complain it is still to 'late in the game' So put yourself in there shoes...how do you work with the most number of people...make it a choice...infact break it down to a few choices. We right now have atleast 4 diffrent ways to boost attack (Gnome illussion feat, Fey charm feat, Dragon born arcane feat, and the expertise feats) we have a few diffrent Nads boosting feats (some to all three some to just one but more...or those epic ones) So what does that do... It means every player now gets to decide "What do I want to focus on?" I have a PC in my tuesday night game who is a swordmage going for maxed out defences, and took toughness. He seams to hit just fine at paragon levels with out expertise, so he will save his feats for the ones he wants...on the other hand our warlord can't hit to save his life, and is very rearly hit, so expertise was a good choice for him, but the NADs uppers not so much. people who claim they are non choices fail to realize that they are the ultimate choice. (I even have a post in the errata board to up Helfire blood to +1, +2 at 15, +3 at 25th to give another option and another choice to the group) Edit: since my tuesday night paragon level game has a warlord/battle captian with a level +5 sword, and expertise, and a 20 str, and he often goes to flank...he hits a good amount of times...then gives bonuses to others...who have lower weapons and no expertise...but then still hit often...it means those 'feat taxes' are avoided... [/QUOTE]
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