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Expertise justification?
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<blockquote data-quote="SteveC" data-source="post: 4789189" data-attributes="member: 9053"><p>Let me start this post with a caveat: I haven't played 4E to level 15 or beyond, so my only experience with this feat is at heroic to low paragon.</p><p></p><p>With that caveat, I'll continue to argue that Expertise is better in absolute terms than one type of feat: a feat that gives a situational bonus to hit. Any other feat it might be better than or might not.</p><p></p><p>If your character doesn't have something more useful to take than one of those feats, then by all means, Expertise is a no-brainer. However, after Arcane Power is out, the number of characters who don't have more interesting and potentially more useful feats to buy is pretty small. At this point I'd pretty much limit that list to divine characters from the PHB. For everyone else, there's simply something more interesting and useful for them to take. The characters I play: a drow rogue, a genasi swordmage and a human bard all have plenty of feats to take that are both more interesting and genuinely useful to the group. 5% more likely to hit? Or a bunch of multiclass powers (for the bard) or drow powers (for the rogue) or arcane/genasi powers for the swordmage...all of that is much more exciting than n+1 to hit.</p><p></p><p>Who is Expertise for? Those characters that find themselves sliding behind the power curve early, or those who don't have full builds out yet (paladin: I'm lookin' at you!) For other character builds...it's easy to find something better to do.</p><p></p><p>Now when you get to high paragon or epic, I might agree and take it as a no-brainer, but then again I haven't really completed my builds into that range so I can't say for certain.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4789189, member: 9053"] Let me start this post with a caveat: I haven't played 4E to level 15 or beyond, so my only experience with this feat is at heroic to low paragon. With that caveat, I'll continue to argue that Expertise is better in absolute terms than one type of feat: a feat that gives a situational bonus to hit. Any other feat it might be better than or might not. If your character doesn't have something more useful to take than one of those feats, then by all means, Expertise is a no-brainer. However, after Arcane Power is out, the number of characters who don't have more interesting and potentially more useful feats to buy is pretty small. At this point I'd pretty much limit that list to divine characters from the PHB. For everyone else, there's simply something more interesting and useful for them to take. The characters I play: a drow rogue, a genasi swordmage and a human bard all have plenty of feats to take that are both more interesting and genuinely useful to the group. 5% more likely to hit? Or a bunch of multiclass powers (for the bard) or drow powers (for the rogue) or arcane/genasi powers for the swordmage...all of that is much more exciting than n+1 to hit. Who is Expertise for? Those characters that find themselves sliding behind the power curve early, or those who don't have full builds out yet (paladin: I'm lookin' at you!) For other character builds...it's easy to find something better to do. Now when you get to high paragon or epic, I might agree and take it as a no-brainer, but then again I haven't really completed my builds into that range so I can't say for certain. --Steve [/QUOTE]
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