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Expertise justification?
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<blockquote data-quote="KarinsDad" data-source="post: 4789310" data-attributes="member: 2011"><p>It's a bit subjective, especially with the way that treasure packets are handed out. One PC can get a +1 item at level 1 and another at level 4. However, for sake of discussion, I tend to put the weapons as +1 more at the beginning of levels 3, 6, 11, 16, 21, 26 (this is bottom heavy due to the fact that the PCs start acquiring +1 items right away). In other words, a +1 weapon is sometimes found somewhere during level 1 or 2 for many PCs, but they often have one by the beginning of level 3 (on average, we have to put the number somewhere, e.g. in our campaign following the DMG treasure distribution where the PCs just made level 3, 4 out of 6 have a +1 weapon, the fifth is about to gain one and the last PC will during this level gain a +2 weapon).</p><p></p><p>Against a monster that is level +14 AC, a +3 proficiency weapon, and an 18 starting stat, this results in the following numbers to hit at the various levels (and the number with the feat):</p><p></p><p>[code]</p><p>1 8 8</p><p>2 8 8</p><p>3 8 8</p><p>4 8 8</p><p>5 9 8</p><p>6 8 7</p><p>7 9 8</p><p>8 8 7</p><p>9 9 8</p><p>10 9 8</p><p>11 9 8</p><p>12 9 8</p><p>13 10 9</p><p>14 9 8</p><p>15 10 8</p><p>16 9 7</p><p>17 10 8</p><p>18 10 8</p><p>19 11 9</p><p>20 11 9</p><p>21 10 8</p><p>22 10 8</p><p>23 11 9</p><p>24 11 9</p><p>25 12 9</p><p>26 11 8</p><p>27 12 9</p><p>28 11 8</p><p>29 12 9</p><p>30 12 9</p><p>[/code]</p><p></p><p>Yes, the chance to hit drop starts around level 5, but it does not become a significant issue until maybe level 13.</p><p></p><p>But unlike Nail, I do not think the players really notice this until mid-paragon levels. A simple variable like a monster one level higher is enough to raise the number.</p><p></p><p>On the other hand, the feat smoothes out the curve significantly and puts the average over the levels at 8.3.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4789310, member: 2011"] It's a bit subjective, especially with the way that treasure packets are handed out. One PC can get a +1 item at level 1 and another at level 4. However, for sake of discussion, I tend to put the weapons as +1 more at the beginning of levels 3, 6, 11, 16, 21, 26 (this is bottom heavy due to the fact that the PCs start acquiring +1 items right away). In other words, a +1 weapon is sometimes found somewhere during level 1 or 2 for many PCs, but they often have one by the beginning of level 3 (on average, we have to put the number somewhere, e.g. in our campaign following the DMG treasure distribution where the PCs just made level 3, 4 out of 6 have a +1 weapon, the fifth is about to gain one and the last PC will during this level gain a +2 weapon). Against a monster that is level +14 AC, a +3 proficiency weapon, and an 18 starting stat, this results in the following numbers to hit at the various levels (and the number with the feat): [code] 1 8 8 2 8 8 3 8 8 4 8 8 5 9 8 6 8 7 7 9 8 8 8 7 9 9 8 10 9 8 11 9 8 12 9 8 13 10 9 14 9 8 15 10 8 16 9 7 17 10 8 18 10 8 19 11 9 20 11 9 21 10 8 22 10 8 23 11 9 24 11 9 25 12 9 26 11 8 27 12 9 28 11 8 29 12 9 30 12 9 [/code] Yes, the chance to hit drop starts around level 5, but it does not become a significant issue until maybe level 13. But unlike Nail, I do not think the players really notice this until mid-paragon levels. A simple variable like a monster one level higher is enough to raise the number. On the other hand, the feat smoothes out the curve significantly and puts the average over the levels at 8.3. [/QUOTE]
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