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<blockquote data-quote="GMforPowergamers" data-source="post: 4789348" data-attributes="member: 67338"><p>ok I appologize that might have been over the top...</p><p></p><p></p><p>now back to the topic at hand...</p><p></p><p>lets assume that the book is balanced for a 16 attack stat and a +2 prof weapon Vs AC, or a 16 att stat alone Vs Nads...Anything else is Bonus...</p><p>Now I am going to take the DMG info on monster building...everything for standard monsters AC lie between Level+12 and L+14...and NADS Level +12...to make an elite is +2 to three...and solo is another +2 to three...</p><p></p><p>Level 1 </p><p>+5 Vs AC 13-16...need 8-11 </p><p>+3 Vs NADs 13... need 10 </p><p></p><p>Level 11</p><p>+3 magic... +1-2 att stat (+3 to the stat) +5 level</p><p>+14-15 Vs AC 23-25 need 8-11 </p><p>+12 Vs NADs 23...need 11</p><p></p><p>level 30</p><p>+30 Vs AC 42-44 need 12-14</p><p>+28 Vs NADs 42 need 14 </p><p></p><p>now assuming that between controlers and defenders giving penilties, and leaders giving bonuses, and getting combat advantage... it basicly come down to the same (Higher level has more powers that do better)</p><p></p><p>in a vacume you see it as getting harder....</p><p></p><p> lets add in 3 magic item daily's instead of 1, and just plain more magic items that do things (give bonuss apply penlties give rerolls)</p><p> Also more dily powers...at level 1 you have 1 daily...at level 30 you have 4. more or less you get to blow a daily in every encounter at epic in my experance (Remember most still do thing even if you miss) that is a big jump in power</p><p> Also (in theory) your group gets better at working togather. at level 1 or 2 you start to learn your at wills...at level 28 you should be pretty use to your partners and able to help them set up good combos...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 4789348, member: 67338"] ok I appologize that might have been over the top... now back to the topic at hand... lets assume that the book is balanced for a 16 attack stat and a +2 prof weapon Vs AC, or a 16 att stat alone Vs Nads...Anything else is Bonus... Now I am going to take the DMG info on monster building...everything for standard monsters AC lie between Level+12 and L+14...and NADS Level +12...to make an elite is +2 to three...and solo is another +2 to three... Level 1 +5 Vs AC 13-16...need 8-11 +3 Vs NADs 13... need 10 Level 11 +3 magic... +1-2 att stat (+3 to the stat) +5 level +14-15 Vs AC 23-25 need 8-11 +12 Vs NADs 23...need 11 level 30 +30 Vs AC 42-44 need 12-14 +28 Vs NADs 42 need 14 now assuming that between controlers and defenders giving penilties, and leaders giving bonuses, and getting combat advantage... it basicly come down to the same (Higher level has more powers that do better) in a vacume you see it as getting harder.... lets add in 3 magic item daily's instead of 1, and just plain more magic items that do things (give bonuss apply penlties give rerolls) Also more dily powers...at level 1 you have 1 daily...at level 30 you have 4. more or less you get to blow a daily in every encounter at epic in my experance (Remember most still do thing even if you miss) that is a big jump in power Also (in theory) your group gets better at working togather. at level 1 or 2 you start to learn your at wills...at level 28 you should be pretty use to your partners and able to help them set up good combos... [/QUOTE]
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