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<blockquote data-quote="KarinsDad" data-source="post: 4789730" data-attributes="member: 2011"><p>You are forgetting that the monsters too have powers and "good combos". As one gets higher level, the foes start getting Auras and more Ongoing damage mechanisms and ways to boost allies and ways to hamper enemies with debuffs or conditions.</p><p></p><p>And many of the buff powers of players are based on hitting in the first place. So sure, the 20th level Cleric could use Righteous Brand to give a +5 bonus to the Fighter to hit the foe, that is if the Cleric could hit the foe.</p><p></p><p>Additionally, higher level monsters have a relatively larger number of hit points than the PCs. Level one standard monsters have an average of 29 hit points. This is slightly higher than what PCs have at first level (~25). Level 18 standard monsters have an average of 163 hit points (compared to PCs at ~112). 5.6 times as many hit points at level 18 as at level 1 for the monsters, but the PCs are not doing 5.6 times as much damage per attack.</p><p></p><p>What this means is that when the players hit less often and their attacks average a much lower percentage of total monster hit points per successful hit, the encounter lasts longer. It does not matter how many encounter and daily powers the players have. Those powers do not do enough extra damage over At Wills to shorten the encounter by this ratio. Not even close. Throwing a lower chance to hit on top of that just makes it worse.</p><p></p><p>This makes many encounter and daily powers that have a condition that lasts until the end of the attackers next turn or lasts until a save is made a lot LESS helpful relatively speaking. If an encounter power dazes a foe for 1 round out of 8 total in the encounter at low level and 1 round out of 15 total in the encounter at high level, it is a lot less effective at higher levels.</p><p></p><p>And many buff and debuff powers last for only a round as well.</p><p></p><p></p><p>Bottom line, the theory that the synergies of powers make up for the math deficit is totally flawed and not supportable.</p><p></p><p>The synergies do allow the PCs to survive. More options = more situations that can be handled. But, the length (and hence grindiness) of encounters is much greater at higher levels due to monster hit points and PC math issues. Math 101.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4789730, member: 2011"] You are forgetting that the monsters too have powers and "good combos". As one gets higher level, the foes start getting Auras and more Ongoing damage mechanisms and ways to boost allies and ways to hamper enemies with debuffs or conditions. And many of the buff powers of players are based on hitting in the first place. So sure, the 20th level Cleric could use Righteous Brand to give a +5 bonus to the Fighter to hit the foe, that is if the Cleric could hit the foe. Additionally, higher level monsters have a relatively larger number of hit points than the PCs. Level one standard monsters have an average of 29 hit points. This is slightly higher than what PCs have at first level (~25). Level 18 standard monsters have an average of 163 hit points (compared to PCs at ~112). 5.6 times as many hit points at level 18 as at level 1 for the monsters, but the PCs are not doing 5.6 times as much damage per attack. What this means is that when the players hit less often and their attacks average a much lower percentage of total monster hit points per successful hit, the encounter lasts longer. It does not matter how many encounter and daily powers the players have. Those powers do not do enough extra damage over At Wills to shorten the encounter by this ratio. Not even close. Throwing a lower chance to hit on top of that just makes it worse. This makes many encounter and daily powers that have a condition that lasts until the end of the attackers next turn or lasts until a save is made a lot LESS helpful relatively speaking. If an encounter power dazes a foe for 1 round out of 8 total in the encounter at low level and 1 round out of 15 total in the encounter at high level, it is a lot less effective at higher levels. And many buff and debuff powers last for only a round as well. Bottom line, the theory that the synergies of powers make up for the math deficit is totally flawed and not supportable. The synergies do allow the PCs to survive. More options = more situations that can be handled. But, the length (and hence grindiness) of encounters is much greater at higher levels due to monster hit points and PC math issues. Math 101. [/QUOTE]
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