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General Tabletop Discussion
*Pathfinder & Starfinder
Expertise justification?
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<blockquote data-quote="DrSpunj" data-source="post: 4790229" data-attributes="member: 994"><p>It could help in that regard, and I'm thinking of that, too. While I don't want combat to be a grind, I also don't want it to be unfun and unchallenging. Part of my concerns are if we accept Expertise as written that:</p><p>A) the gap between those in my group who know the rules <em>very</em> well, like <strong>Nail</strong> and take the feat, and those that don't (& don't take it) will widen, as someone discussed earlier, which will lead to unfunness for some</p><p>B) That if everyone takes it and it's not a "hole that needs fixing" then to keep things fun & challenging I'm going to have to compensate on the monster side somehow since the party *is* going to be doing more reliable damage and therefore the threat of mobs is effectively less. I could do that by increasing their level which would then increase their AC, but then we'd be back where we are without Expertise. Or I can increase their damage output as <strong>KarinsDad</strong> has discussed doing in the Paragon & Epic tiers which keeps the threat level higher during hopefully a shorter combat, but doing that for every monster out there seems cumbersome if I don't have to.</p><p></p><p>Now, if I have to I'll do it, because I want the sessions to be fun for my players and then it's fun for me! And maybe that's what needs to happen at Paragon & Epic tiers to keep the grind at bay. Honestly since I have little hope of experiencing those tiers anytime soon I'm hoping either WotC or the EN World community will fix it that problem for me before I get there! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>To be fair much of our slowness is that we have a larger number of players (7 if everyone shows) which means a larger number of mobs if I'm not using higher level mobs, and a few of our players are not all that familiar with the rules or their PCs (one even to a degree that she was routinely missing and not having much fun but after 5 sessions or so we finally discovered that's because she left out her Ability Modifier on all her attacks! And she's one of our Strikers!).</p><p></p><p>So, while our combats do take longer than I'd like, equating to usually only 2 battles in a 4 hour biweekly session, we're having fun. Hence my reluctance to tip the balance any more than is really necessary; I don't like rocking good boats!</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 4790229, member: 994"] It could help in that regard, and I'm thinking of that, too. While I don't want combat to be a grind, I also don't want it to be unfun and unchallenging. Part of my concerns are if we accept Expertise as written that: A) the gap between those in my group who know the rules [i]very[/i] well, like [b]Nail[/b] and take the feat, and those that don't (& don't take it) will widen, as someone discussed earlier, which will lead to unfunness for some B) That if everyone takes it and it's not a "hole that needs fixing" then to keep things fun & challenging I'm going to have to compensate on the monster side somehow since the party *is* going to be doing more reliable damage and therefore the threat of mobs is effectively less. I could do that by increasing their level which would then increase their AC, but then we'd be back where we are without Expertise. Or I can increase their damage output as [b]KarinsDad[/b] has discussed doing in the Paragon & Epic tiers which keeps the threat level higher during hopefully a shorter combat, but doing that for every monster out there seems cumbersome if I don't have to. Now, if I have to I'll do it, because I want the sessions to be fun for my players and then it's fun for me! And maybe that's what needs to happen at Paragon & Epic tiers to keep the grind at bay. Honestly since I have little hope of experiencing those tiers anytime soon I'm hoping either WotC or the EN World community will fix it that problem for me before I get there! ;) To be fair much of our slowness is that we have a larger number of players (7 if everyone shows) which means a larger number of mobs if I'm not using higher level mobs, and a few of our players are not all that familiar with the rules or their PCs (one even to a degree that she was routinely missing and not having much fun but after 5 sessions or so we finally discovered that's because she left out her Ability Modifier on all her attacks! And she's one of our Strikers!). So, while our combats do take longer than I'd like, equating to usually only 2 battles in a 4 hour biweekly session, we're having fun. Hence my reluctance to tip the balance any more than is really necessary; I don't like rocking good boats! [/QUOTE]
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