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<blockquote data-quote="Intense_Interest" data-source="post: 4792415" data-attributes="member: 65904"><p>Quickdraw McGee without Quickdraw is a "bad" character. The Feat is incredibly Good for that player, actually nigh-necessary. And because the Feat is necessary for that player to have a Good character, instead of requiring him to pay Gold for a specialist scabbard, or train his Skill in "quick-drawing", he pays a "feat tax" to play that character. </p><p></p><p></p><p></p><p>While I enjoy your ability to re-define Feat Tax post-to-post, it impinges your ability to define your arguement. You can't say that just because a Feat is boring and utilitarian- instead of focused, interesting, and unique- that the definition now means that it is a "Tax" to play the game.</p><p></p><p>For example, say you had a no requirement Paragon-teir Feat that gave you the 1/Week ability to be raised from the dead instantly at no cost- a power type that is reserved for certain Epic-Teir destinies. This would be universally heralded as powerful and necessary for most builds because of its ability to give you an Epic-level power at level 11. </p><p></p><p>Under your first definition, this suggestion would be so Good and Powerful as to be a Feat Tax for characters that could possibly die. However, under your second definition, this suggestion is too conditional, unique, and something a character didn't do before, and is not a Feat Tax.</p><p></p><p>What this shows, sadly, is that Feat Tax as you use it is a pejorative, not an actual design philosophy.</p></blockquote><p></p>
[QUOTE="Intense_Interest, post: 4792415, member: 65904"] Quickdraw McGee without Quickdraw is a "bad" character. The Feat is incredibly Good for that player, actually nigh-necessary. And because the Feat is necessary for that player to have a Good character, instead of requiring him to pay Gold for a specialist scabbard, or train his Skill in "quick-drawing", he pays a "feat tax" to play that character. While I enjoy your ability to re-define Feat Tax post-to-post, it impinges your ability to define your arguement. You can't say that just because a Feat is boring and utilitarian- instead of focused, interesting, and unique- that the definition now means that it is a "Tax" to play the game. For example, say you had a no requirement Paragon-teir Feat that gave you the 1/Week ability to be raised from the dead instantly at no cost- a power type that is reserved for certain Epic-Teir destinies. This would be universally heralded as powerful and necessary for most builds because of its ability to give you an Epic-level power at level 11. Under your first definition, this suggestion would be so Good and Powerful as to be a Feat Tax for characters that could possibly die. However, under your second definition, this suggestion is too conditional, unique, and something a character didn't do before, and is not a Feat Tax. What this shows, sadly, is that Feat Tax as you use it is a pejorative, not an actual design philosophy. [/QUOTE]
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