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Expertise justification?
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<blockquote data-quote="Lauberfen" data-source="post: 4792450" data-attributes="member: 71418"><p>Hmm, well you do seem to have identified two strands to my thoughts about feat taxes.</p><p></p><p>I think the first is more important, as it's the bottom line- if a feat is so good that everyone will take it, regardless of build then it ends up like a feat tax.</p><p></p><p>Expertise is clearly more of a feat tax than quickdraw, as outlined above, because it is not build specific. The issue with it providing no extra utility is an added point, one which I let get in the way because it also annoys me.</p><p></p><p>However you seem to have provided another poor example- I would never take the feat you've mentioned, because it is really not very useful. I also think no-one in my group would take it. Characters die so rarely that I wouldn't sacrifice another feat in my build for it.</p><p></p><p>I accept that people may not take expertise- I certainly won't, but only because I'm boycotting it. People are different, and have the right to make different characters. however for almost all builds, expertise is one of the best feats you can have. Not taking it does not change this- underpowering a character for RP reasons (as much as I respect it) in no way changes how powerful the options are.</p><p></p><p>Ultimately the proof is in the pudding, or whatever the phrase was before I murdered it. By 15th level I think 90+% of characters will have expertise. That, my friend, is a feat tax.</p></blockquote><p></p>
[QUOTE="Lauberfen, post: 4792450, member: 71418"] Hmm, well you do seem to have identified two strands to my thoughts about feat taxes. I think the first is more important, as it's the bottom line- if a feat is so good that everyone will take it, regardless of build then it ends up like a feat tax. Expertise is clearly more of a feat tax than quickdraw, as outlined above, because it is not build specific. The issue with it providing no extra utility is an added point, one which I let get in the way because it also annoys me. However you seem to have provided another poor example- I would never take the feat you've mentioned, because it is really not very useful. I also think no-one in my group would take it. Characters die so rarely that I wouldn't sacrifice another feat in my build for it. I accept that people may not take expertise- I certainly won't, but only because I'm boycotting it. People are different, and have the right to make different characters. however for almost all builds, expertise is one of the best feats you can have. Not taking it does not change this- underpowering a character for RP reasons (as much as I respect it) in no way changes how powerful the options are. Ultimately the proof is in the pudding, or whatever the phrase was before I murdered it. By 15th level I think 90+% of characters will have expertise. That, my friend, is a feat tax. [/QUOTE]
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Expertise justification?
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