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Expertise justification?
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<blockquote data-quote="Stalker0" data-source="post: 4796756" data-attributes="member: 5889"><p>In 4e, accuracy is a lot more important for four reasons:</p><p></p><p>1) Damage Reduction is mostly gone. In 3.5, in many cases a fighter fought creatures that had a lot of DR. Accurate hitting doesn't help if your attacks do less damage...its better to have big powerful attacks.</p><p></p><p>2) Secondary effects. Even for fighters, almost every power has a rider when you hit. To me this is the biggest boost to the importance of accuracy.</p><p></p><p>3) The removal of the auto hitting first attack. At high levels a fighter's primary attack almost always hit. And in many cases he only got one attack do to moving, charging, whatever. In those circumstances he gets one big powerful swing, and adding damage becomes more important, as the accuracy is already there.</p><p></p><p>4) Monsters can take the pain. In 3e, there was a good chance a high damage fighter could take out a monster if he hit a few times in the same round. Sure the chances of hitting were lower, but there was a huge tactical advantage to taking out a monster very quickly. In 4e even if you rack up your damage you are unlikely to ever get to that level (although I've made an epic level barbarian that might question that).</p><p></p><p></p><p>Now all of that considered, I don't think a +1 to attack rolls is necessarily too strong (I think its certainly better than +1 to damage, but not an automatic pick). But once the bonus gets to +2 there's no better feat, and at +3 its ridiculously good.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4796756, member: 5889"] In 4e, accuracy is a lot more important for four reasons: 1) Damage Reduction is mostly gone. In 3.5, in many cases a fighter fought creatures that had a lot of DR. Accurate hitting doesn't help if your attacks do less damage...its better to have big powerful attacks. 2) Secondary effects. Even for fighters, almost every power has a rider when you hit. To me this is the biggest boost to the importance of accuracy. 3) The removal of the auto hitting first attack. At high levels a fighter's primary attack almost always hit. And in many cases he only got one attack do to moving, charging, whatever. In those circumstances he gets one big powerful swing, and adding damage becomes more important, as the accuracy is already there. 4) Monsters can take the pain. In 3e, there was a good chance a high damage fighter could take out a monster if he hit a few times in the same round. Sure the chances of hitting were lower, but there was a huge tactical advantage to taking out a monster very quickly. In 4e even if you rack up your damage you are unlikely to ever get to that level (although I've made an epic level barbarian that might question that). Now all of that considered, I don't think a +1 to attack rolls is necessarily too strong (I think its certainly better than +1 to damage, but not an automatic pick). But once the bonus gets to +2 there's no better feat, and at +3 its ridiculously good. [/QUOTE]
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