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Expertise justification?
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<blockquote data-quote="Trevelyan" data-source="post: 4798759" data-attributes="member: 54488"><p>The expertise feats have another use which people seem to be entirely overlooking. Laying aside the potential for combat monsters to take these feats and run around gleefully bashing everything that move without fear of failure, expertise, of one form or another, is very useful for less optimised characters and and certain MAD builds.</p><p> </p><p>Consider first of all the scope that expertise gives to a player who wants a less than optimal race/class combo. Such a charcter will likely start with a primary stat of 16 and an expertise feat gives him a convenient leg up.</p><p> </p><p>What about the guy who wants to make a character without regard to optimal, or even nearly optimal build. I wouldn't recommend making, for example, a low strength fighter, but weapon expertise enables a player to compensate for a low ability mod which is otherwise in keeping with his vision for the character, thereby freeing 4E from accusations that the appropriate build is necessary for balanced play.</p><p> </p><p>And what about those classes that currently suffer from serious MAD issues? For example the starlock torn between Con and Cha, or better still the cleric chosing between Str and Wis - picking up an expertise feat allows either character to progress his attack bonus with one of those abilities at the same rate he would if spending a point on the stat at each increase while still leaving the point free to spend somewhere else and so meet feat prerequisites too.</p></blockquote><p></p>
[QUOTE="Trevelyan, post: 4798759, member: 54488"] The expertise feats have another use which people seem to be entirely overlooking. Laying aside the potential for combat monsters to take these feats and run around gleefully bashing everything that move without fear of failure, expertise, of one form or another, is very useful for less optimised characters and and certain MAD builds. Consider first of all the scope that expertise gives to a player who wants a less than optimal race/class combo. Such a charcter will likely start with a primary stat of 16 and an expertise feat gives him a convenient leg up. What about the guy who wants to make a character without regard to optimal, or even nearly optimal build. I wouldn't recommend making, for example, a low strength fighter, but weapon expertise enables a player to compensate for a low ability mod which is otherwise in keeping with his vision for the character, thereby freeing 4E from accusations that the appropriate build is necessary for balanced play. And what about those classes that currently suffer from serious MAD issues? For example the starlock torn between Con and Cha, or better still the cleric chosing between Str and Wis - picking up an expertise feat allows either character to progress his attack bonus with one of those abilities at the same rate he would if spending a point on the stat at each increase while still leaving the point free to spend somewhere else and so meet feat prerequisites too. [/QUOTE]
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