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Expertise justification?
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<blockquote data-quote="Runestar" data-source="post: 4800307" data-attributes="member: 72317"><p>I think what he means is that a "suboptimal" PC can take the expertise feat and still retain a decent chance of hitting his foes. You would compare it against the defenses of the enemies you are pitting him against, not other more optimized PCs who too can take the feat (which is not as relevant here).</p><p></p><p>You wouldn't care that your buddy's rogue with 20dex will miss the foe only on a natural 1 (hypothetically, for argument's sake). You will only care that with expertise, you can still hit that foe a fair amount of the time (even with subpar stats), and thus be able to still contribute meaningfully to combat, even if it is not to the extent of the rest of the party. </p><p></p><p>What I am interested in, is how this works with MM2 apparently lowering the defenses of select monsters. Might this result in some sort of "double-patching"? Expertise was introduced because attack rolls were presumably not scaling in line with monster defenses. But now, they are lowering defenses of solos (at least for now) so PCs can hit them more and thus kill them faster (hence reducing grind). </p><p></p><p>So between the 2, not only does any PC get a +3 to-hit at epic, but Orcus (example) would get -2 to all defenses as well (though he would deal more damage), for a total equivalent of +5 to hit. Does this seem too extreme to anyone? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4800307, member: 72317"] I think what he means is that a "suboptimal" PC can take the expertise feat and still retain a decent chance of hitting his foes. You would compare it against the defenses of the enemies you are pitting him against, not other more optimized PCs who too can take the feat (which is not as relevant here). You wouldn't care that your buddy's rogue with 20dex will miss the foe only on a natural 1 (hypothetically, for argument's sake). You will only care that with expertise, you can still hit that foe a fair amount of the time (even with subpar stats), and thus be able to still contribute meaningfully to combat, even if it is not to the extent of the rest of the party. What I am interested in, is how this works with MM2 apparently lowering the defenses of select monsters. Might this result in some sort of "double-patching"? Expertise was introduced because attack rolls were presumably not scaling in line with monster defenses. But now, they are lowering defenses of solos (at least for now) so PCs can hit them more and thus kill them faster (hence reducing grind). So between the 2, not only does any PC get a +3 to-hit at epic, but Orcus (example) would get -2 to all defenses as well (though he would deal more damage), for a total equivalent of +5 to hit. Does this seem too extreme to anyone? :confused: [/QUOTE]
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