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Expertise justification?
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<blockquote data-quote="Runestar" data-source="post: 4800374" data-attributes="member: 72317"><p>Compared to the monsters in the MM, coupled with your own preference on what passes for a fair chance of hitting. Say you feel that you need an 18 in your main stat to have a "decent" chance of hitting (because that is what you are most comfortable with). With expertise, you can now drop that stat to 16 (and funnel the 4 points somewhere else). </p><p></p><p>If you felt that 16 sufficed, you could afford to drop your stat to 14 (which may be the case if you are playing a race which does not confer any stat bonuses to any of your key stats, like an eladrin barbarian). </p><p></p><p>The only problem is if the optimized PC took expertise, but not the unoptimized PC (which then leads to an even greater disparity in their degree of competence). The former now hits even more often, while the latter still has problems hitting, and the DM cannot properly design encounters without making it too easy for the optimized PC or too difficult for the unoptimized PC.</p><p></p><p>That is perhaps the biggest problem with making expertise a feat. There is no guarantee that the people who arguably "need" the feat the most will take it.</p></blockquote><p></p>
[QUOTE="Runestar, post: 4800374, member: 72317"] Compared to the monsters in the MM, coupled with your own preference on what passes for a fair chance of hitting. Say you feel that you need an 18 in your main stat to have a "decent" chance of hitting (because that is what you are most comfortable with). With expertise, you can now drop that stat to 16 (and funnel the 4 points somewhere else). If you felt that 16 sufficed, you could afford to drop your stat to 14 (which may be the case if you are playing a race which does not confer any stat bonuses to any of your key stats, like an eladrin barbarian). The only problem is if the optimized PC took expertise, but not the unoptimized PC (which then leads to an even greater disparity in their degree of competence). The former now hits even more often, while the latter still has problems hitting, and the DM cannot properly design encounters without making it too easy for the optimized PC or too difficult for the unoptimized PC. That is perhaps the biggest problem with making expertise a feat. There is no guarantee that the people who arguably "need" the feat the most will take it. [/QUOTE]
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