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Expertise justification?
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<blockquote data-quote="UngeheuerLich" data-source="post: 4805943" data-attributes="member: 59057"><p>too bad you are wrong... monsters are killed by relative damage... and you just overlooked that weapon fokus is better in your first example... in this example, yes, expertise is better...</p><p> </p><p>still you are wrong...</p><p> </p><p>the real question is: how many turns does the monster last... use a brute force method to test how many turns it takes to kill a monster...</p><p> </p><p><span style="color: darkgreen">edit: [/ignore] Consider 100hp monster. If you are doing 18.5 Damage on average, you need 6 rounds to kill the monster... if you add 1 damage, you dont save a single turn.</span></p><p> </p><p><span style="color: darkgreen">If you however do only 5 Damage and you add 0.5 Damage you nly need 19 turns instead of 20... [/ignore] wrong argumentation for expertise, sorry</span></p><p> </p><p>you should also use a brute force (which i usually try to avoid) which considers max and minimum damage... on certain hp values a point of damage (if you hit) is much better than a +1 to hit... (on a lower damage die power (e.g. d6) when max damage is 1 too low to insta kill)</p><p> </p><p>+1 to hit means 1 more hit in 20 attacks.</p><p> </p><p>insta kill on max damage means an auto kill in 1 of 20 attacks (the natural 20 which wont suffice if you add expertise) and an insta kill every 6 hits which means about every 12th attack)</p><p> </p><p>so try it out <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p> </p><p>p.s.: I know how powerful expertise is, especially when it grants +2 or +3, but its not gamebreaking at all and DPS only begins to matter if Monster HP is at least 10 times of your party´s average damage per round (which means a solo monster usually, which has also higher defensens so expertise gets extra useful)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4805943, member: 59057"] too bad you are wrong... monsters are killed by relative damage... and you just overlooked that weapon fokus is better in your first example... in this example, yes, expertise is better... still you are wrong... the real question is: how many turns does the monster last... use a brute force method to test how many turns it takes to kill a monster... [COLOR=darkgreen]edit: [/ignore] Consider 100hp monster. If you are doing 18.5 Damage on average, you need 6 rounds to kill the monster... if you add 1 damage, you dont save a single turn.[/COLOR] [COLOR=darkgreen] [/COLOR] [COLOR=darkgreen]If you however do only 5 Damage and you add 0.5 Damage you nly need 19 turns instead of 20... [/ignore] wrong argumentation for expertise, sorry[/COLOR] you should also use a brute force (which i usually try to avoid) which considers max and minimum damage... on certain hp values a point of damage (if you hit) is much better than a +1 to hit... (on a lower damage die power (e.g. d6) when max damage is 1 too low to insta kill) +1 to hit means 1 more hit in 20 attacks. insta kill on max damage means an auto kill in 1 of 20 attacks (the natural 20 which wont suffice if you add expertise) and an insta kill every 6 hits which means about every 12th attack) so try it out ;) p.s.: I know how powerful expertise is, especially when it grants +2 or +3, but its not gamebreaking at all and DPS only begins to matter if Monster HP is at least 10 times of your party´s average damage per round (which means a solo monster usually, which has also higher defensens so expertise gets extra useful) [/QUOTE]
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