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<blockquote data-quote="DrSpunj" data-source="post: 4806257" data-attributes="member: 994"><p>This is a misunderstanding and I'll inform the rest of the group to clarify on our website. Only <em>some</em> monsters will attempt to coup-de-grace, usually only evil-smart foes or hungry-dumb ones, but by <strong>no</strong> means will all monsters attempt to CDG. As I stated last night at the end of the battle, these kobolds made no moves to do so though they could have on several occasions. That's very different than the hobgoblins the party has recently battled. With further investigation on the party's part the differences there may become more apparent, <em>but I have no policy about always CDGing PCs!</em> </p><p></p><p></p><p></p><p>But that just supports my point, I think. The dice really <em>weren't</em> going your way and you <em>still</em> managed to pull out a victory with absolutely no one in any <u>real</u> danger of actually dying. By that I mean: having failed 2 death saves or within 1 reasonable round of dying by reaching minus bloodied hp. And that was just about the hardest encounter I can reasonably throw at the party and the dice were horribly against you. I know I rolled substantially above average since most all of my rolls were 14 or better, and I don't know how many rounds of combat we had but <strong>Nail</strong> missed with over half of his attacks (and with your base +11 attack you had a 50% chance of hitting the Defenders and 60% chance of hitting the Skirmishers, I know you weren't doing anywhere near that well!).</p><p></p><p>I wish we had some way to keep track of all our rolls for combats like this because I believe this combat the aggregate rolls were definitely skewed in my direction. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DrSpunj, post: 4806257, member: 994"] This is a misunderstanding and I'll inform the rest of the group to clarify on our website. Only [i]some[/i] monsters will attempt to coup-de-grace, usually only evil-smart foes or hungry-dumb ones, but by [b]no[/b] means will all monsters attempt to CDG. As I stated last night at the end of the battle, these kobolds made no moves to do so though they could have on several occasions. That's very different than the hobgoblins the party has recently battled. With further investigation on the party's part the differences there may become more apparent, [i]but I have no policy about always CDGing PCs![/i] But that just supports my point, I think. The dice really [i]weren't[/i] going your way and you [i]still[/i] managed to pull out a victory with absolutely no one in any [u]real[/u] danger of actually dying. By that I mean: having failed 2 death saves or within 1 reasonable round of dying by reaching minus bloodied hp. And that was just about the hardest encounter I can reasonably throw at the party and the dice were horribly against you. I know I rolled substantially above average since most all of my rolls were 14 or better, and I don't know how many rounds of combat we had but [b]Nail[/b] missed with over half of his attacks (and with your base +11 attack you had a 50% chance of hitting the Defenders and 60% chance of hitting the Skirmishers, I know you weren't doing anywhere near that well!). I wish we had some way to keep track of all our rolls for combats like this because I believe this combat the aggregate rolls were definitely skewed in my direction. :) [/QUOTE]
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