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<blockquote data-quote="DrSpunj" data-source="post: 4807680" data-attributes="member: 994"><p>Good points, and I'm really not trying to equate death with fun for me as the DM or any of my players. There are plenty of threads describing how unfun it is to be nearly perpetually stunned and the dying condition is certainly along those same lines. However in this battle the two PCs that were dying at the same time had (foolishly <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> ) separated themselves a bit from the rest of the party and roughly a third of the kobolds ganged up on them and took them down. They were making other saves at the same time and participating in other ways so I don't really consider them "inactive".</p><p></p><p>The Swordmage was making death saves and saving against the Defenders <em>None Shall Pass</em> recharging ability which made him immobilized and gave him a -2 penalty to all defenses (save ends both). He shook it off before being healed so he was able to rejoin the battle quickly after a few rounds of death saves (again, only missed 1 of those).</p><p></p><p>The downed Warlock was affected by that ability as well as the Sentries' <em>Mighty Strike</em> ability causing 5 ongoing damage. She made her death saves for the couple rounds she was down but failed against the ongoing damage so she really was getting nervous each round as her hp kept dropping. She never did shake off the immobilizing condition and failed that save for about 6 rounds straight though after being healed she was able to participate further in the battle with her Eldritch Blast to take out nearly dead mobs that were beating on the other PCs about 9 or 10 squares away from her.</p><p></p><p>So while they were dying they were making multiple saves and were able to participate during other players' turns with battle strategy and advice. Happily not "inactive".</p><p></p><p></p><p></p><p>Those two who each only dropped once but stayed within a surge's worth of 0 after they got up until the battle's end. I think the only other person that dropped was the TacLord who only had 2 healing surges going into the battle and used them both. He was standing at the end because of the Cleric's <em>Cure Light Wounds</em> power.</p><p></p><p><strong>Nail</strong> is a battleraging fighter and I'm pretty sure I never got him into the bottom quarter of his HP. The Wizard I managed to bloody once but he and the Ranger & Cleric all did a very good job of largely staying out of range of most attacks and enemies. The only artillery I had in the fight were the 6 javelin throwing minions all of which were the first to appear scattered around the cave/party and were all dead by the 2nd round. I think I landed 2 or 3 javelin attacks each doing 5 dmg. First blood to the kobolds. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The kobolds were purposefully using their Shifty abilities and greater numbers to tag-team, flank & gang up on a single PC as much as possible so those I attacked I usually hit pretty hard over the course of a couple rounds. The others really didn't get focused on that much.</p><p></p><p>With my complaints about how hard it is to actually kill a PC I'm partially here thinking of a battle from 2 session ago where the party was split up across a river against 3 Dire Wolves, 2 Hobgoblin Soldiers & 2 Hobgoblin Archers. In that battle I literally dropped the Swordmage <span style="font-size: 22px"><strong><em>6</em></strong></span> times before I got the chance to CDG him (and of course that occurred right after the player left to go home early and since those were the first enemies the party was fighting against in the campaign that would CDG I didn't want to do it without him being present! I guess I'm a big softy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 4807680, member: 994"] Good points, and I'm really not trying to equate death with fun for me as the DM or any of my players. There are plenty of threads describing how unfun it is to be nearly perpetually stunned and the dying condition is certainly along those same lines. However in this battle the two PCs that were dying at the same time had (foolishly :devil: ) separated themselves a bit from the rest of the party and roughly a third of the kobolds ganged up on them and took them down. They were making other saves at the same time and participating in other ways so I don't really consider them "inactive". The Swordmage was making death saves and saving against the Defenders [i]None Shall Pass[/i] recharging ability which made him immobilized and gave him a -2 penalty to all defenses (save ends both). He shook it off before being healed so he was able to rejoin the battle quickly after a few rounds of death saves (again, only missed 1 of those). The downed Warlock was affected by that ability as well as the Sentries' [i]Mighty Strike[/i] ability causing 5 ongoing damage. She made her death saves for the couple rounds she was down but failed against the ongoing damage so she really was getting nervous each round as her hp kept dropping. She never did shake off the immobilizing condition and failed that save for about 6 rounds straight though after being healed she was able to participate further in the battle with her Eldritch Blast to take out nearly dead mobs that were beating on the other PCs about 9 or 10 squares away from her. So while they were dying they were making multiple saves and were able to participate during other players' turns with battle strategy and advice. Happily not "inactive". Those two who each only dropped once but stayed within a surge's worth of 0 after they got up until the battle's end. I think the only other person that dropped was the TacLord who only had 2 healing surges going into the battle and used them both. He was standing at the end because of the Cleric's [i]Cure Light Wounds[/i] power. [b]Nail[/b] is a battleraging fighter and I'm pretty sure I never got him into the bottom quarter of his HP. The Wizard I managed to bloody once but he and the Ranger & Cleric all did a very good job of largely staying out of range of most attacks and enemies. The only artillery I had in the fight were the 6 javelin throwing minions all of which were the first to appear scattered around the cave/party and were all dead by the 2nd round. I think I landed 2 or 3 javelin attacks each doing 5 dmg. First blood to the kobolds. ;) The kobolds were purposefully using their Shifty abilities and greater numbers to tag-team, flank & gang up on a single PC as much as possible so those I attacked I usually hit pretty hard over the course of a couple rounds. The others really didn't get focused on that much. With my complaints about how hard it is to actually kill a PC I'm partially here thinking of a battle from 2 session ago where the party was split up across a river against 3 Dire Wolves, 2 Hobgoblin Soldiers & 2 Hobgoblin Archers. In that battle I literally dropped the Swordmage [SIZE="6"][b][i]6[/i][/b][/SIZE] times before I got the chance to CDG him (and of course that occurred right after the player left to go home early and since those were the first enemies the party was fighting against in the campaign that would CDG I didn't want to do it without him being present! I guess I'm a big softy. ;) ) [/QUOTE]
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