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Expertise justification?
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<blockquote data-quote="DrSpunj" data-source="post: 4807778" data-attributes="member: 994"><p>Nope. It's banned for now, at Heroic Tier, because:</p><ul> <li data-xf-list-type="ul">It seems unnecessary at the current time: with good teamwork the party is having very little problem hitting even Soldiers of Level+2 <em>with average die rolls</em> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> With the new Solo guidelines discussed in the latest Podcast and what I've seen in MM2 so far (not really through much of it yet) I don't expect problems going forward with Solos and newer monsters either</li> <li data-xf-list-type="ul">Overpowered compared to other feats: I don't like how these feats trump most other attack boosting feats at Paragon & Epic tiers of play; this is not a big consideration at Heroic but there are still some feats that are clearly overshadowed by it</li> <li data-xf-list-type="ul">Poor implementation: I don't like how this feat affects all or most attacks for some PCs and by its nature is not as helpful to some classes or attacks (like a Dragonborn's breath weapon) if it is in fact a "math fix" necessary for <u>all</u> PC attacks</li> <li data-xf-list-type="ul">I haven't yet found an easy way to tweak it or house rule it that makes me comfortable: I've considered making it a power bonus to reign in its power but I think that makes some teamwork actually less likely & helpful. I've also thought of making it a Paragon level feat that adds a flat +1 bonus or maybe scales to +2 at Epic.</li> <li data-xf-list-type="ul">I'm not a fan of granting a boon and then asking for it back down the road as I expect it will lead to some bad feelings if players still don't agree there's a problem. This gaming group is only about 6 months old, while a few of us have known each other for years we're not all old friends. I'm more likely to just try and compensate by increasing the mobs and I don't want to even start down that road if I don't have to.</li> <li data-xf-list-type="ul">I always have the option of "unbanning" it later if I'm convinced otherwise and letting my players retrain if they want to take down the road</li> </ul><p></p><p>I am still waiting for the WotC article Mearls apparently spoke about for DDI that explains some of what WotC was thinking with the Expertise feats. I'm hoping that will make me feel more comfortable with this line of feats. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="DrSpunj, post: 4807778, member: 994"] Nope. It's banned for now, at Heroic Tier, because: [LIST] [*]It seems unnecessary at the current time: with good teamwork the party is having very little problem hitting even Soldiers of Level+2 [i]with average die rolls[/i] ;) With the new Solo guidelines discussed in the latest Podcast and what I've seen in MM2 so far (not really through much of it yet) I don't expect problems going forward with Solos and newer monsters either [*]Overpowered compared to other feats: I don't like how these feats trump most other attack boosting feats at Paragon & Epic tiers of play; this is not a big consideration at Heroic but there are still some feats that are clearly overshadowed by it [*]Poor implementation: I don't like how this feat affects all or most attacks for some PCs and by its nature is not as helpful to some classes or attacks (like a Dragonborn's breath weapon) if it is in fact a "math fix" necessary for [u]all[/u] PC attacks [*]I haven't yet found an easy way to tweak it or house rule it that makes me comfortable: I've considered making it a power bonus to reign in its power but I think that makes some teamwork actually less likely & helpful. I've also thought of making it a Paragon level feat that adds a flat +1 bonus or maybe scales to +2 at Epic. [*]I'm not a fan of granting a boon and then asking for it back down the road as I expect it will lead to some bad feelings if players still don't agree there's a problem. This gaming group is only about 6 months old, while a few of us have known each other for years we're not all old friends. I'm more likely to just try and compensate by increasing the mobs and I don't want to even start down that road if I don't have to. [*]I always have the option of "unbanning" it later if I'm convinced otherwise and letting my players retrain if they want to take down the road [/LIST] I am still waiting for the WotC article Mearls apparently spoke about for DDI that explains some of what WotC was thinking with the Expertise feats. I'm hoping that will make me feel more comfortable with this line of feats. B-) [/QUOTE]
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