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<blockquote data-quote="KarinsDad" data-source="post: 4807959" data-attributes="member: 2011"><p>Hard?</p><p></p><p>Assuming Bless, that's 55% Rogue damage + 40% Fighter damage (assuming CA every round too) + 35% Wizard damage + 15% Cleric damage + 25% Ranger damage per round. And, many other bonuses by powers to attack rolls are power bonuses, so they will not stack with Bless.</p><p></p><p>If each Striker PC averages 30 points of damage on a successful hit (successful round in the case of the Ranger) and each non-Striker PC averages 20 points of damage on a successful hit, that's in the ballpark of 42 points of damage per round or 18 rounds to defeat the Red Dragon. Maybe a few less due to Action Points and sustainable Dailies, but probably more due to the PCs having to fall back on At Will powers after 8 rounds or so where their damage drops considerably (it depends on whether they have daily items that are offensive and how many of those they can use).</p><p></p><p>Even averaging more damage per successful hit will only drop it a few rounds at most. And of course, most parties will not have +3 weapons for every party member at level 11 (it's possible, but unlikely unless the DM hands out magic weapons with no special attributes, or always hands out magic weapons first).</p><p></p><p>That's a pretty long encounter. And, it assumes that none of the PCs are stunned by Frightful Presence, none of the PCs go unconscious, and the Dragon just dukes it out on the ground with the PCs instead of grabbing the Cleric or Wizard, killing him in the air or dropping him or doing Flyby attacks, etc. All of these extend the encounter which gives an advantage to the Dragon.</p><p></p><p>The Dragon also has reach and hover. It can hover above the group and attack at will without being attacked back as hard by melee foes (shy of a Ready action or throwing inferior weapons maybe). For the most part, it can ignore the Fighter's mark and its breath weapon will hit most of the PCs in the area a high percentage of the time on an average of 8+ rounds (1 first round, 1 bloodied, and 1 round in 3 recharge).</p><p></p><p>All in all, if the DM runs this Dragon intelligently, agressively, and three dimensionally, it should win this battle most of the time due to attrition and forcing the melee PCs to sit around watching or using inferior ranged attacks (like thrown daggers or a crossbow without sneak attack damage or thrown javelins).</p><p></p><p>If the Rogue cannot often Sneak Attack, one of the two main damage dealers is out of the picture. Even with the tail attack, there is no reason for the Dragon to fight on the ground and give Combat Advantage to the Rogue and the Fighter. Without that, the damage per round drops to about 33 points per round and that alone ups the encounter by as much as 5 more rounds (depending on how often the Rogue and Fighter can still get CA).</p><p></p><p>If played smart, this is beyond just a hard encounter. IMO.</p><p></p><p>Btw, free Weapon Expertise increases the average damage per round from 42 to about 48, lowering it from 18+ rounds to 16+. Not a huge gain, but some.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4807959, member: 2011"] Hard? Assuming Bless, that's 55% Rogue damage + 40% Fighter damage (assuming CA every round too) + 35% Wizard damage + 15% Cleric damage + 25% Ranger damage per round. And, many other bonuses by powers to attack rolls are power bonuses, so they will not stack with Bless. If each Striker PC averages 30 points of damage on a successful hit (successful round in the case of the Ranger) and each non-Striker PC averages 20 points of damage on a successful hit, that's in the ballpark of 42 points of damage per round or 18 rounds to defeat the Red Dragon. Maybe a few less due to Action Points and sustainable Dailies, but probably more due to the PCs having to fall back on At Will powers after 8 rounds or so where their damage drops considerably (it depends on whether they have daily items that are offensive and how many of those they can use). Even averaging more damage per successful hit will only drop it a few rounds at most. And of course, most parties will not have +3 weapons for every party member at level 11 (it's possible, but unlikely unless the DM hands out magic weapons with no special attributes, or always hands out magic weapons first). That's a pretty long encounter. And, it assumes that none of the PCs are stunned by Frightful Presence, none of the PCs go unconscious, and the Dragon just dukes it out on the ground with the PCs instead of grabbing the Cleric or Wizard, killing him in the air or dropping him or doing Flyby attacks, etc. All of these extend the encounter which gives an advantage to the Dragon. The Dragon also has reach and hover. It can hover above the group and attack at will without being attacked back as hard by melee foes (shy of a Ready action or throwing inferior weapons maybe). For the most part, it can ignore the Fighter's mark and its breath weapon will hit most of the PCs in the area a high percentage of the time on an average of 8+ rounds (1 first round, 1 bloodied, and 1 round in 3 recharge). All in all, if the DM runs this Dragon intelligently, agressively, and three dimensionally, it should win this battle most of the time due to attrition and forcing the melee PCs to sit around watching or using inferior ranged attacks (like thrown daggers or a crossbow without sneak attack damage or thrown javelins). If the Rogue cannot often Sneak Attack, one of the two main damage dealers is out of the picture. Even with the tail attack, there is no reason for the Dragon to fight on the ground and give Combat Advantage to the Rogue and the Fighter. Without that, the damage per round drops to about 33 points per round and that alone ups the encounter by as much as 5 more rounds (depending on how often the Rogue and Fighter can still get CA). If played smart, this is beyond just a hard encounter. IMO. Btw, free Weapon Expertise increases the average damage per round from 42 to about 48, lowering it from 18+ rounds to 16+. Not a huge gain, but some. [/QUOTE]
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