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Expertise justification?
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<blockquote data-quote="Bayuer" data-source="post: 4808212" data-attributes="member: 61817"><p>Firstly I didn't insult you. Just state that you ignore many facts.</p><p>Secondly you can win almost all the fights on higher level. My team won a n+6 fight one day. So what? It was the most not enjoying fight I ever played.</p><p></p><p>You see. Many DMs think that making such a fight makes game better and more challanging. And by this I mean giving higher level monsters and creat n+3> fights all the time. This makes thing called grind. Maybe for many people sitting at the table for 6 hours and having 2-3 fights is ok, but I don't. 2 hours for one fight is way too much for me.</p><p></p><p>And at late paragon my barbarian was hitted on 3 on his REF, when my DM throw a artillery monster. The next decission at my table was to take all +2 REF/FOR/WILL feats, to survive. So don't be funny about hitting thing (but I must admit your comment about it was fun; +1 for you).</p><p></p><p>The system isn't bloody Hegel theory. You can see easilly after almost year of playing what it's all about, so don't tell me that I'm still newbie and must still learn much before I can say anything about it.</p><p></p><p>And again, what I need to prove? That the fight with you dragon will be horribly boring to me? That nail is playing on 4lvl and he enjoy the game. We are talking here about late paragon and epic not beginning of heroic tier. +1 to hit from expertise at heroic is the same as many feats (well, all feats that gave situational +1 feat bonus are screwed). But at 15 lvl Expertise is superb. Defenses feats will be taken too offten. All depends on DM encounter creations, but even if he's doing fights with the same lvl monsters, defenses are far behind average.</p><p></p><p>One more thing. I didn't say the game is unplayable. It's very bad, boring and too long. Your solo fight could be nice fight if this will be the last fight at the end of campaign or so. If this was just one example from other fights it was very bad for two reasons:</p><p>- all fights are too long etc.</p><p>- all fights are the same, and thus your players make powergaming choices, and you kill options to take skill training feats etc. becouse of that.</p><p></p><p>And one thing about "party tactic". Everything is ok, but this is in some way true only for melee fighters. Ranged and laser have hard times, becouse they can't get even +2 from flanking. I've run fights with high level monsters where my sorcerrer wasn't very happy, when he was trying to hit sucha monster. </p><p></p><p>At to end this discussion. If your players are happy becose 2h fights, they hit rate etc. Play the same way you are playing. But don't say other people that they are wrong, when they don't like such a game. Clearly the feats exists, they change math very much and many other feats compared to Expertise sucks.</p></blockquote><p></p>
[QUOTE="Bayuer, post: 4808212, member: 61817"] Firstly I didn't insult you. Just state that you ignore many facts. Secondly you can win almost all the fights on higher level. My team won a n+6 fight one day. So what? It was the most not enjoying fight I ever played. You see. Many DMs think that making such a fight makes game better and more challanging. And by this I mean giving higher level monsters and creat n+3> fights all the time. This makes thing called grind. Maybe for many people sitting at the table for 6 hours and having 2-3 fights is ok, but I don't. 2 hours for one fight is way too much for me. And at late paragon my barbarian was hitted on 3 on his REF, when my DM throw a artillery monster. The next decission at my table was to take all +2 REF/FOR/WILL feats, to survive. So don't be funny about hitting thing (but I must admit your comment about it was fun; +1 for you). The system isn't bloody Hegel theory. You can see easilly after almost year of playing what it's all about, so don't tell me that I'm still newbie and must still learn much before I can say anything about it. And again, what I need to prove? That the fight with you dragon will be horribly boring to me? That nail is playing on 4lvl and he enjoy the game. We are talking here about late paragon and epic not beginning of heroic tier. +1 to hit from expertise at heroic is the same as many feats (well, all feats that gave situational +1 feat bonus are screwed). But at 15 lvl Expertise is superb. Defenses feats will be taken too offten. All depends on DM encounter creations, but even if he's doing fights with the same lvl monsters, defenses are far behind average. One more thing. I didn't say the game is unplayable. It's very bad, boring and too long. Your solo fight could be nice fight if this will be the last fight at the end of campaign or so. If this was just one example from other fights it was very bad for two reasons: - all fights are too long etc. - all fights are the same, and thus your players make powergaming choices, and you kill options to take skill training feats etc. becouse of that. And one thing about "party tactic". Everything is ok, but this is in some way true only for melee fighters. Ranged and laser have hard times, becouse they can't get even +2 from flanking. I've run fights with high level monsters where my sorcerrer wasn't very happy, when he was trying to hit sucha monster. At to end this discussion. If your players are happy becose 2h fights, they hit rate etc. Play the same way you are playing. But don't say other people that they are wrong, when they don't like such a game. Clearly the feats exists, they change math very much and many other feats compared to Expertise sucks. [/QUOTE]
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