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<blockquote data-quote="UngeheuerLich" data-source="post: 4808301" data-attributes="member: 59057"><p>I didn´t use n because x can be n+3 e.g.</p><p> </p><p>I just said instead of giving everyone +2 to attacks and defenses, just reduce encounter level by 2</p><p> </p><p>too bad its just theory.. looking at numbers...</p><p> </p><p>I am also still in my first test batch and also everything works fine... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p> </p><p>edit: and I am playing with 3 characters who rolled stats... combats are quite fast, and perfectly balanced: I regularly drop a char and even elites go down fast. Even minions fullfill their roll so far.</p><p> </p><p>But i am convinced that before i start whining, that equal level encounters become harder that I a) try it out first, and b) adjust monsters.</p><p> </p><p>D&D 3.5 challenge rating didn´t work if I believe what I read everywhere... but for me it worked 90% of the time... but I really didn´t expect them to be accurate...</p><p> </p><p>no matter how much you standardize, there are so many variables that "balance" that even with years of playtesting there will still be things not balanced by numbers...</p><p> </p><p>but lets not forget: RPGs are no computer games... it is run by a DM who can just change what doesn`t fit in a certain situation.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4808301, member: 59057"] I didn´t use n because x can be n+3 e.g. I just said instead of giving everyone +2 to attacks and defenses, just reduce encounter level by 2 too bad its just theory.. looking at numbers... I am also still in my first test batch and also everything works fine... ;) edit: and I am playing with 3 characters who rolled stats... combats are quite fast, and perfectly balanced: I regularly drop a char and even elites go down fast. Even minions fullfill their roll so far. But i am convinced that before i start whining, that equal level encounters become harder that I a) try it out first, and b) adjust monsters. D&D 3.5 challenge rating didn´t work if I believe what I read everywhere... but for me it worked 90% of the time... but I really didn´t expect them to be accurate... no matter how much you standardize, there are so many variables that "balance" that even with years of playtesting there will still be things not balanced by numbers... but lets not forget: RPGs are no computer games... it is run by a DM who can just change what doesn`t fit in a certain situation. [/QUOTE]
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