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<blockquote data-quote="GenghisDon" data-source="post: 4808327" data-attributes="member: 29824"><p>UngeheuerLich: I couldn't agree more with your sentiments, I didn't have any trouble with 3e/3.5 either, save for a painful learning curve at the very start by my players(all but 1 guy kept getting killed). Nothing like that with 4e at all. I suspect it was the postioning/mini's, we hadn't used them much prior. Balance is over rated in P&P games, it may be as important as people seem to think it is for player vs player video games, but not for D&D. I think they tried too hard for something that is best manufactured by individual DM's. I like to hear what others do, but I test it out myself & know my own style & what it affects. I'd actually like to do less # crunching as DM, 3.5 epic play really made me more accountant, less inspired creator for a time, but they seem pretty workable in 4e. Playing some of the old stuff again gave me a laugh about how it all worked pre-balance.</p></blockquote><p></p>
[QUOTE="GenghisDon, post: 4808327, member: 29824"] UngeheuerLich: I couldn't agree more with your sentiments, I didn't have any trouble with 3e/3.5 either, save for a painful learning curve at the very start by my players(all but 1 guy kept getting killed). Nothing like that with 4e at all. I suspect it was the postioning/mini's, we hadn't used them much prior. Balance is over rated in P&P games, it may be as important as people seem to think it is for player vs player video games, but not for D&D. I think they tried too hard for something that is best manufactured by individual DM's. I like to hear what others do, but I test it out myself & know my own style & what it affects. I'd actually like to do less # crunching as DM, 3.5 epic play really made me more accountant, less inspired creator for a time, but they seem pretty workable in 4e. Playing some of the old stuff again gave me a laugh about how it all worked pre-balance. [/QUOTE]
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