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Expertise justification?
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<blockquote data-quote="Bayuer" data-source="post: 4808491" data-attributes="member: 61817"><p>Ok, if I were insulting sorry then. Didn't try to achive this.</p><p></p><p>@GMforPowergamers</p><p>You still don't get my point I think. This +3 to hit isn't there to make game playable but easier. This are diffrent things. Many DMs offten use higher level monsters and think that makes game more challanging. Without the Expertise this leads to just longer fights, not harder, thus don't really enjoying.</p><p></p><p>Example about n+6 fight was just to tell you that there aren't many TPK situatuins in game. This was exeception from fights, but many my DMs use n+4-6 monsters offten in fights. I can't forget n+5 boss elite soldier in one fights... The grind is there. Many DMs says that they don't feel the grind but they don't play on paragon/epic but on heroic. That's huge diffrence.</p><p></p><p>Yes becouse effects like stunned, dazed are very annoying. When you look at some monsters rolls to hit you (DMs and I as DM roll in front of players) you just must have it. 3 on die. Hit. 6 on die. Hit. Ok. PC can have weakness, but he's not suppose to be Bmx Badit.</p><p></p><p>I'm still learnig but obvious fact can't be ignored. You defend the style of play before PHB2? Lol. The designers gave us Expertise and other feats. This wasn't implemented to game withou reasons. We just talk loud abut the reasons they do it. We still waiting for Design and Develompent article and... Well.</p><p></p><p>To be honest I was so pleased to see 4E came out. But now. This is some nonsens. Community gave them overpowerd feats, items, powers and what? There isn't such a thing like errata to me in this days. Sure some minor spelling changes and few bugs, but 10 months passed and we still don't have clarifications about zones/walls and forced movement. Bloodclaw and Reckless Weapon too. This is one big nonsense to me.</p><p></p><p>@UngeheuerLich</p><p>I wrote an article some day in my primal language about how to build encounters, so thanks for advices<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> And to be honest. The best fights are when there are many enemies the same lvl as players (on higher levels with Expertise and NAD feats).</p><p></p><p>I think there's no sense talk about Expertise. It's in game and we mus accept it. Banning it is very bad approch. +1 to hit wan't make game that much easier on heroic. At paragon/epic it's must have. Cheers.</p></blockquote><p></p>
[QUOTE="Bayuer, post: 4808491, member: 61817"] Ok, if I were insulting sorry then. Didn't try to achive this. @GMforPowergamers You still don't get my point I think. This +3 to hit isn't there to make game playable but easier. This are diffrent things. Many DMs offten use higher level monsters and think that makes game more challanging. Without the Expertise this leads to just longer fights, not harder, thus don't really enjoying. Example about n+6 fight was just to tell you that there aren't many TPK situatuins in game. This was exeception from fights, but many my DMs use n+4-6 monsters offten in fights. I can't forget n+5 boss elite soldier in one fights... The grind is there. Many DMs says that they don't feel the grind but they don't play on paragon/epic but on heroic. That's huge diffrence. Yes becouse effects like stunned, dazed are very annoying. When you look at some monsters rolls to hit you (DMs and I as DM roll in front of players) you just must have it. 3 on die. Hit. 6 on die. Hit. Ok. PC can have weakness, but he's not suppose to be Bmx Badit. I'm still learnig but obvious fact can't be ignored. You defend the style of play before PHB2? Lol. The designers gave us Expertise and other feats. This wasn't implemented to game withou reasons. We just talk loud abut the reasons they do it. We still waiting for Design and Develompent article and... Well. To be honest I was so pleased to see 4E came out. But now. This is some nonsens. Community gave them overpowerd feats, items, powers and what? There isn't such a thing like errata to me in this days. Sure some minor spelling changes and few bugs, but 10 months passed and we still don't have clarifications about zones/walls and forced movement. Bloodclaw and Reckless Weapon too. This is one big nonsense to me. @UngeheuerLich I wrote an article some day in my primal language about how to build encounters, so thanks for advices:) And to be honest. The best fights are when there are many enemies the same lvl as players (on higher levels with Expertise and NAD feats). I think there's no sense talk about Expertise. It's in game and we mus accept it. Banning it is very bad approch. +1 to hit wan't make game that much easier on heroic. At paragon/epic it's must have. Cheers. [/QUOTE]
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