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Expertise justification?
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<blockquote data-quote="UngeheuerLich" data-source="post: 4808942" data-attributes="member: 59057"><p>@ Lauberfen</p><p> </p><p>I had those example characters by purpose:</p><p> </p><p>I don´t want to compare overoptimized and gimped chars. I want to compare two characters which have spent the same 22 points on their attributes who tried to build a viable char. One focussed more on damage, one focussed more on to hit.</p><p> </p><p>A 20 in your main stat is very good. But not always worth its cost. Even a righteous brand cleric should ask himself if its worth the cost. Maybe 2 points of wisdom and a bit constitution will do him more favour (more hp to stand in melee, better healing powers and better ranged powers)</p><p> </p><p>comparing a halfling fighter´s damage output with a halfork fighters damage output would not be fair if the halfork rolled an 18 for strength but the halfling only rolled a 16. Especially worse if the halfling insist on using daggers for flavour reasons...</p><p> </p><p>but maybe he takes sneak of shadows, uses his bow and daggers on ranged attacks, multiclasses a bit and has still a flavourful character...</p><p> </p><p>@tequila sunrise:</p><p>yes and no: the chances you notice that you took expertise is 5% each round. On average you notice expertise every 20th round. Beacaus you hit most of the time, the fight for your char will be over very fast. If you however only hit on a 20 without expertise you will have a bigger chance to see expertise in effect this fight.</p><p> </p><p>If you compare the numbers of rounds saved by having expertise, you have to look at effective HP. (which depends on relative damage)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4808942, member: 59057"] @ Lauberfen I had those example characters by purpose: I don´t want to compare overoptimized and gimped chars. I want to compare two characters which have spent the same 22 points on their attributes who tried to build a viable char. One focussed more on damage, one focussed more on to hit. A 20 in your main stat is very good. But not always worth its cost. Even a righteous brand cleric should ask himself if its worth the cost. Maybe 2 points of wisdom and a bit constitution will do him more favour (more hp to stand in melee, better healing powers and better ranged powers) comparing a halfling fighter´s damage output with a halfork fighters damage output would not be fair if the halfork rolled an 18 for strength but the halfling only rolled a 16. Especially worse if the halfling insist on using daggers for flavour reasons... but maybe he takes sneak of shadows, uses his bow and daggers on ranged attacks, multiclasses a bit and has still a flavourful character... @tequila sunrise: yes and no: the chances you notice that you took expertise is 5% each round. On average you notice expertise every 20th round. Beacaus you hit most of the time, the fight for your char will be over very fast. If you however only hit on a 20 without expertise you will have a bigger chance to see expertise in effect this fight. If you compare the numbers of rounds saved by having expertise, you have to look at effective HP. (which depends on relative damage) [/QUOTE]
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