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Expertise justification?
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<blockquote data-quote="Robert_Goodfellow" data-source="post: 4811297" data-attributes="member: 83922"><p>That is already the case. That is one of the downfalls of the "hybrid" classes. They will have certain types of attacks that will be slightly less effective.</p><p></p><p>In addition, your argument only supports banning the feat. It has not affect on whether or not (assuming the feat is allowed) I give my player's one Expertise feat for free. In fact, I would say that the Hybrids could take the Expertise in the Implement/Weapon that has a lower to hit which would allow them to play with the ability stats more.</p><p></p><p></p><p></p><p>First off, Genasi and Dragonborn racial attacks are given a +2 (scaling) to hit as a part of the power right up. This helps offset the loss of weapon/implement or proficiency bonuses. Two are also against Reflex and the other is against Fortitude, which based on information gathered from another post on this sight (<a href="http://www.enworld.org/forum/d-d-4th-edition-rules/229092-lots-statistics-monster-manual.html" target="_blank">http://www.enworld.org/forum/d-d-4th-edition-rules/229092-lots-statistics-monster-manual.html</a>) shows that it also offsets the hit chance a bit further.</p><p></p><p>Second off, the presence of Expertise doesn't make them any less effective. They still hit the same percent of the time they did before. Which, sense you seem to think that is an adequate chance, doesn't make them any worse.</p><p></p><p>Sidenote...</p><p></p><p>Monk should be a Martial Controller... a niche that has not even been considered yet. But instead it will be a Ki Monkey Wrestler or some such nonsense.</p><p></p><p>Sidernoter...</p><p></p><p></p><p></p><p>No sir it is not. It is a supplement... says so right on the cover. And besides that it is a setting/world supplement. It has it's own very specific map, politics and more. The Core of DnD does not (and even states so in the DMG).</p><p></p><p>Through the core three books (PHB1, DMG, MM) they established a precedent of Core versus supplementary setting specific books. Therefore any addition core supplement (PHB2, MM2, Martial Power, Arcane Power, Noodle Power) should be published under the assumption that the only three books you have access to are the first core three - PHB1, DMG and MM.</p><p></p><p>The only situations in which refering to another none core book should be allowed is when they are direct decendents of one another. For example, when PHB3 comes out it can safely assume that you have access to PHB1 and PHB2. Same goes for MM3.14 and the like.</p><p></p><p>This is simple (and classic) reference material logic. The only reason to not do this is to force people to buy horribly (and overly) written supplement books about a world that should have stopped 3 editions ago. And then wonder why they download them from torrent sites instead.</p><p></p><p>Also Faerun still runs on all the history and story developed through AD&D, 3.0 and 3.5. Somehow they just rationalize that the universe has been turned topsy turvy and Drz'zt has to now multiclass Ranger/Ranger/Ranger to be the character he was before.</p></blockquote><p></p>
[QUOTE="Robert_Goodfellow, post: 4811297, member: 83922"] That is already the case. That is one of the downfalls of the "hybrid" classes. They will have certain types of attacks that will be slightly less effective. In addition, your argument only supports banning the feat. It has not affect on whether or not (assuming the feat is allowed) I give my player's one Expertise feat for free. In fact, I would say that the Hybrids could take the Expertise in the Implement/Weapon that has a lower to hit which would allow them to play with the ability stats more. First off, Genasi and Dragonborn racial attacks are given a +2 (scaling) to hit as a part of the power right up. This helps offset the loss of weapon/implement or proficiency bonuses. Two are also against Reflex and the other is against Fortitude, which based on information gathered from another post on this sight ([url]http://www.enworld.org/forum/d-d-4th-edition-rules/229092-lots-statistics-monster-manual.html[/url]) shows that it also offsets the hit chance a bit further. Second off, the presence of Expertise doesn't make them any less effective. They still hit the same percent of the time they did before. Which, sense you seem to think that is an adequate chance, doesn't make them any worse. Sidenote... Monk should be a Martial Controller... a niche that has not even been considered yet. But instead it will be a Ki Monkey Wrestler or some such nonsense. Sidernoter... No sir it is not. It is a supplement... says so right on the cover. And besides that it is a setting/world supplement. It has it's own very specific map, politics and more. The Core of DnD does not (and even states so in the DMG). Through the core three books (PHB1, DMG, MM) they established a precedent of Core versus supplementary setting specific books. Therefore any addition core supplement (PHB2, MM2, Martial Power, Arcane Power, Noodle Power) should be published under the assumption that the only three books you have access to are the first core three - PHB1, DMG and MM. The only situations in which refering to another none core book should be allowed is when they are direct decendents of one another. For example, when PHB3 comes out it can safely assume that you have access to PHB1 and PHB2. Same goes for MM3.14 and the like. This is simple (and classic) reference material logic. The only reason to not do this is to force people to buy horribly (and overly) written supplement books about a world that should have stopped 3 editions ago. And then wonder why they download them from torrent sites instead. Also Faerun still runs on all the history and story developed through AD&D, 3.0 and 3.5. Somehow they just rationalize that the universe has been turned topsy turvy and Drz'zt has to now multiclass Ranger/Ranger/Ranger to be the character he was before. [/QUOTE]
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