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<blockquote data-quote="GMforPowergamers" data-source="post: 4811789" data-attributes="member: 67338"><p>ok, </p><p> <strong><u>Warlod heroic levels...</u></strong></p><p>Tactical Supervision (+int mod to basic att)</p><p>Unintended Feint (reroll att roll)</p><p>Instant Planning (way too much summerize)</p><p> <u><strong>paragon:</strong></u></p><p> Side by side (+2 att, AC, and Ref)</p><p> Warlords banner (spend hs to heal and gain +2 att)</p><p><strong><u>Epic</u></strong></p><p> Avenge me (You must drop, allies spend hs to heal and get +2 att and dam)</p><p> Blood thirsty (+2 power bonus to attack rolls against bloodied enemies.)</p><p></p><p>and that doesn't count attack powers that grant attacks (Commander strike ect) It also doesn't take any paragon paths into account...battle capt is my fav example there, sometimes I think there might be a power in it that reads "If the warlord breaths in, all alies gain +1 to hit" <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p> we can leave this to another thread (If someone wants to sontinue it we can fork this...)</p><p></p><p></p><p></p><p></p><p></p><p> wrong... If I give you a +1 to all ranged attacks it does not lower your melee attacks, it only doesn't increase them...since the system is based on X giving you X+1 for half your pwoers is a bonus, no negative...</p><p></p><p></p><p></p><p> maybe there are such feats coming, or maybe they will always be slightly less optimal...that doesn't make them bad...just not the best...</p><p></p><p></p><p></p><p></p><p> wrong...if you can bench press 150lbs, then one day the guy next to you benches 210lbs that doesn't make you weaker...you still have an acompliment of 150lbs...</p><p></p><p></p><p> who are you compeating against...oh the monsters...did they get better, if not bad example...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 4811789, member: 67338"] ok, [B][U]Warlod heroic levels...[/U][/B] Tactical Supervision (+int mod to basic att) Unintended Feint (reroll att roll) Instant Planning (way too much summerize) [U][B]paragon:[/B][/U] Side by side (+2 att, AC, and Ref) Warlords banner (spend hs to heal and gain +2 att) [B][U]Epic[/U][/B] Avenge me (You must drop, allies spend hs to heal and get +2 att and dam) Blood thirsty (+2 power bonus to attack rolls against bloodied enemies.) and that doesn't count attack powers that grant attacks (Commander strike ect) It also doesn't take any paragon paths into account...battle capt is my fav example there, sometimes I think there might be a power in it that reads "If the warlord breaths in, all alies gain +1 to hit" :lol: we can leave this to another thread (If someone wants to sontinue it we can fork this...) wrong... If I give you a +1 to all ranged attacks it does not lower your melee attacks, it only doesn't increase them...since the system is based on X giving you X+1 for half your pwoers is a bonus, no negative... maybe there are such feats coming, or maybe they will always be slightly less optimal...that doesn't make them bad...just not the best... wrong...if you can bench press 150lbs, then one day the guy next to you benches 210lbs that doesn't make you weaker...you still have an acompliment of 150lbs... who are you compeating against...oh the monsters...did they get better, if not bad example... [/QUOTE]
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