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<blockquote data-quote="Bayuer" data-source="post: 4813638" data-attributes="member: 61817"><p>@GMforPowergamers</p><p></p><p>What will happen if there isn't a Warlord in my party? What if we have cleric on WIS and CHA instead Are you saying that we need some powers that give us to hit bonuses or the game will be not fun-good-playable? Shouldn't the game be balanced for such a simple things like average to hit chances? All options should be just options, not reasonable choices options should make your character above average, not on average level when you take them. </p><p> </p><p>You understand that many of powers that gives bonuses to hit are for basic or melee attacks only? (there are few that give better options, but as I said, only few powers can do that and still they are very limited) </p><p></p><p>All the players that use attacks vs. NADs have hard time. They can't take benefits of combat advantage and many powers that give to hit bonuses.</p><p></p><p>When you designing encounter, you make many of them hard for players, so to achive this you use higher level monsters. Now when you saw math (here you can see mine - <a href="http://forums.gleemax.com/showpost.php?p=18224812&postcount=1" target="_blank">Wizards Community - View Single Post - Another math crunch and how fix 4E</a>) the to hit chance will be lower than on given level (from 35% it will drop to 15% if you will use n+4 monster). And again, what with characters that hit vs. NADs? They don't have many options to achive to hit bonuses.</p><p></p><p>For example. Orcus have AC 48. With basic +31 to hit that doesne looks so good. FOR 51 REF 46 WILL 49. To hit on that level is around 29. Of course there will be some (but still few) powers that will make numbers better, but who are we kidding, it's still not good enoungh to say, that it's ok.</p></blockquote><p></p>
[QUOTE="Bayuer, post: 4813638, member: 61817"] @GMforPowergamers What will happen if there isn't a Warlord in my party? What if we have cleric on WIS and CHA instead Are you saying that we need some powers that give us to hit bonuses or the game will be not fun-good-playable? Shouldn't the game be balanced for such a simple things like average to hit chances? All options should be just options, not reasonable choices options should make your character above average, not on average level when you take them. You understand that many of powers that gives bonuses to hit are for basic or melee attacks only? (there are few that give better options, but as I said, only few powers can do that and still they are very limited) All the players that use attacks vs. NADs have hard time. They can't take benefits of combat advantage and many powers that give to hit bonuses. When you designing encounter, you make many of them hard for players, so to achive this you use higher level monsters. Now when you saw math (here you can see mine - [url=http://forums.gleemax.com/showpost.php?p=18224812&postcount=1]Wizards Community - View Single Post - Another math crunch and how fix 4E[/url]) the to hit chance will be lower than on given level (from 35% it will drop to 15% if you will use n+4 monster). And again, what with characters that hit vs. NADs? They don't have many options to achive to hit bonuses. For example. Orcus have AC 48. With basic +31 to hit that doesne looks so good. FOR 51 REF 46 WILL 49. To hit on that level is around 29. Of course there will be some (but still few) powers that will make numbers better, but who are we kidding, it's still not good enoungh to say, that it's ok. [/QUOTE]
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