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Expertise too good?
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<blockquote data-quote="tetrasodium" data-source="post: 8785737" data-attributes="member: 93670"><p>I agree with everything in the linked Alexandrian post except for the backwards compatibility bit* expertise even destroys the new suggested DC range chart.</p><p></p><p>the chart for suggested DC needs to go beyond 30 with a 35 or 35&40. I say that because +5 from an attribute +8/10/12 from expertise is +13/+15/+17 to a roll & we have not even added magic items or any sorts of circumstance type bonuses yet.</p><p></p><p>"nearly impossible" doesn't seem so impossible when you need an 18 from 2d20k1+1d4+?? with advantage guidance & some kind of magic item/potion/hypothetical circumstance boost(circumstance from who knows mechanic/magic item). Already <strong>the help action & guidance alone brings that down to 14-17</strong>on a d20 roll made with advantage. If the help action & the guidance cantrip can bring "nearly impossible" down to just shy of medium or hard it's not exactly "nearly impossible". I don't mind overriding the DCs but I'd like a little headroom even if it's the addition of a "31+ improbable/35+ extremely improbable" or something</p><p></p><p>*screw backwards compatibility, just put out a "this is how to convert from/to old stuff"</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8785737, member: 93670"] I agree with everything in the linked Alexandrian post except for the backwards compatibility bit* expertise even destroys the new suggested DC range chart. the chart for suggested DC needs to go beyond 30 with a 35 or 35&40. I say that because +5 from an attribute +8/10/12 from expertise is +13/+15/+17 to a roll & we have not even added magic items or any sorts of circumstance type bonuses yet. "nearly impossible" doesn't seem so impossible when you need an 18 from 2d20k1+1d4+?? with advantage guidance & some kind of magic item/potion/hypothetical circumstance boost(circumstance from who knows mechanic/magic item). Already [B]the help action & guidance alone brings that down to 14-17[/B]on a d20 roll made with advantage. If the help action & the guidance cantrip can bring "nearly impossible" down to just shy of medium or hard it's not exactly "nearly impossible". I don't mind overriding the DCs but I'd like a little headroom even if it's the addition of a "31+ improbable/35+ extremely improbable" or something *screw backwards compatibility, just put out a "this is how to convert from/to old stuff" [/QUOTE]
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