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Experts on other systems, why aren't they d&d?
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<blockquote data-quote="Nebten" data-source="post: 4766451" data-attributes="member: 79391"><p>Ahhh man. I'm having flashback to "Art Appreciation Class" in university summer school. Imagine, if you will, a tall lithe, raven haired Italian woman (with accent) asking the class, "<em>What is art?"</em></p><p> </p><p>A common default answer is either: 1) You know it when you see it, 2) If you think it is art/D&D, then it is to you.</p><p> </p><p>I agree with a majority of the posts already, so no need to re-hash it. But I think D&D has several consident archatypes that flow through each edition. I never played anything before 2nd ed AD&D, but I could read through those old books and modules and understand them instantly. 4th ed, while pretty much a different animal then all other forms of D&D, in my opinion, I could still read it and grab on that what is going on due to transitioning from 3rd ed. For some reason, I can't do this with other fantasy games. Even the Wheel of Time game that Wizards produced didn't feel like D&D from the changed they made to shoe-horn it into Jordan's world.</p><p> </p><p>But to make it short: 6 stats, magic missle and beholders.=v)</p></blockquote><p></p>
[QUOTE="Nebten, post: 4766451, member: 79391"] Ahhh man. I'm having flashback to "Art Appreciation Class" in university summer school. Imagine, if you will, a tall lithe, raven haired Italian woman (with accent) asking the class, "[I]What is art?"[/I] A common default answer is either: 1) You know it when you see it, 2) If you think it is art/D&D, then it is to you. I agree with a majority of the posts already, so no need to re-hash it. But I think D&D has several consident archatypes that flow through each edition. I never played anything before 2nd ed AD&D, but I could read through those old books and modules and understand them instantly. 4th ed, while pretty much a different animal then all other forms of D&D, in my opinion, I could still read it and grab on that what is going on due to transitioning from 3rd ed. For some reason, I can't do this with other fantasy games. Even the Wheel of Time game that Wizards produced didn't feel like D&D from the changed they made to shoe-horn it into Jordan's world. But to make it short: 6 stats, magic missle and beholders.=v) [/QUOTE]
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Experts on other systems, why aren't they d&d?
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