Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Experts on other systems, why aren't they d&d?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4769255" data-attributes="member: 710"><p>I like the distinction between "necessary" and "sufficient" conditions for something being D&D.</p><p></p><p>The necessary is the name on the label. Probably also that's an RPG (but that already has its own problems and extra conditions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). </p><p></p><p>The sufficient conditions can be manifold. The important thing about sufficient conditions are: There can be multiple, and even if you fail to qualify for one, you might qualify for another.</p><p></p><p>In the end, the sufficient condition seem to be dependent on each individuals preferences. </p><p></p><p>---</p><p></p><p>But what I actually hoped for to see in this thread - instead of edition comparisons and figuring out if any particularly edition of D&D is really D&D or just in brand only or whatever - Games that play very similar to D&D. Or games that look similar, but are actually very different. Or games that are totally unlike D&D, and how so.</p><p></p><p>For example, I think Warhammer has a lot of similarities to D&D - many common races, an XP based system, fantasy, all that. But, if you look closer - the atmosphere is very different from the "standard D&D. Sure, you could do that with D&D, but the system alone helps this atmosphere. Magic is risky, even for experienced practitioners. The game has hit points, but it doesn't have the D&D style hit points that make you almost invulnerable for some time - in Warhammer, every hit can debilitate you, even the first in combat if you are not flat-footed. Fighting against superior numbers is extremely dangerous (you get only one parry and one dodge - if at all!)</p><p></p><p>Torg is very different from D&D. Fantasy is just one subsetting, and it doesn't use Vancian magic, but a drain/backlash based model. There are no hit points in this system. Shock POints come close, but they don't kill, they just knock you out, actual wounds have their (integrated) subsystem.</p><p>The similarity is mostly that it supports heroic action, like D&D typically does. You don't have hit points, but possibilites allow you to negate damage. </p><p>But still, even if this is a similarity, it makes the game very different.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4769255, member: 710"] I like the distinction between "necessary" and "sufficient" conditions for something being D&D. The necessary is the name on the label. Probably also that's an RPG (but that already has its own problems and extra conditions ;) ). The sufficient conditions can be manifold. The important thing about sufficient conditions are: There can be multiple, and even if you fail to qualify for one, you might qualify for another. In the end, the sufficient condition seem to be dependent on each individuals preferences. --- But what I actually hoped for to see in this thread - instead of edition comparisons and figuring out if any particularly edition of D&D is really D&D or just in brand only or whatever - Games that play very similar to D&D. Or games that look similar, but are actually very different. Or games that are totally unlike D&D, and how so. For example, I think Warhammer has a lot of similarities to D&D - many common races, an XP based system, fantasy, all that. But, if you look closer - the atmosphere is very different from the "standard D&D. Sure, you could do that with D&D, but the system alone helps this atmosphere. Magic is risky, even for experienced practitioners. The game has hit points, but it doesn't have the D&D style hit points that make you almost invulnerable for some time - in Warhammer, every hit can debilitate you, even the first in combat if you are not flat-footed. Fighting against superior numbers is extremely dangerous (you get only one parry and one dodge - if at all!) Torg is very different from D&D. Fantasy is just one subsetting, and it doesn't use Vancian magic, but a drain/backlash based model. There are no hit points in this system. Shock POints come close, but they don't kill, they just knock you out, actual wounds have their (integrated) subsystem. The similarity is mostly that it supports heroic action, like D&D typically does. You don't have hit points, but possibilites allow you to negate damage. But still, even if this is a similarity, it makes the game very different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Experts on other systems, why aren't they d&d?
Top