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Experts on other systems, why aren't they d&d?
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<blockquote data-quote="howandwhy99" data-source="post: 4770868" data-attributes="member: 3192"><p>Wow. Mallus, I find you and I agree on virtually nothing when it comes to roleplaying and RPGs, but in this we do agree. </p><p></p><p>D&D is no one system of rules when purchased, but rather a game of selective systems chosen and arranged prior to play. Every particular running of the game uses it's own configuration of the rules, perhaps including House Rules as well, and, yet, every one of those games is D&D. It remains the same overall system so long as House Rules do not overtake the published ones.</p><p></p><p>The problems which can creep up in this kind of game design are not from the continual addition of rules in further publications, but the misunderstandings of prior rules, poor rewording and republication of them, possible incompatibility with new rule additions, and, worst, deliberate removal and/or forced obsolescence of rules.</p><p></p><p>In this view, D20 is the very first sequel to the Dungeon & Dragons game (by the brand holding publisher), 4E the third in the series. Each is so incompatible with each other to force obsolescence of the majority of each one's rulesets.</p><p></p><p></p><p>EDIT:</p><p>@Crothian -- I don't think setting or genre really have anything to do with D&D. D&D's always been a toybox of fantastical elements for multiple genres and campaigns. Rather, the game is limited by its' scope and the roles it supports.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4770868, member: 3192"] Wow. Mallus, I find you and I agree on virtually nothing when it comes to roleplaying and RPGs, but in this we do agree. D&D is no one system of rules when purchased, but rather a game of selective systems chosen and arranged prior to play. Every particular running of the game uses it's own configuration of the rules, perhaps including House Rules as well, and, yet, every one of those games is D&D. It remains the same overall system so long as House Rules do not overtake the published ones. The problems which can creep up in this kind of game design are not from the continual addition of rules in further publications, but the misunderstandings of prior rules, poor rewording and republication of them, possible incompatibility with new rule additions, and, worst, deliberate removal and/or forced obsolescence of rules. In this view, D20 is the very first sequel to the Dungeon & Dragons game (by the brand holding publisher), 4E the third in the series. Each is so incompatible with each other to force obsolescence of the majority of each one's rulesets. EDIT: @Crothian -- I don't think setting or genre really have anything to do with D&D. D&D's always been a toybox of fantastical elements for multiple genres and campaigns. Rather, the game is limited by its' scope and the roles it supports. [/QUOTE]
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Experts on other systems, why aren't they d&d?
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