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Experts on other systems, why aren't they d&d?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4771831" data-attributes="member: 710"><p>This is something that really surprised me in reaction to D&D 4. </p><p></p><p>It almost seemed as many people saw the fluff described in the PHB as a "required" part of their D&D world.</p><p></p><p>I never ran my games that way. I always made up my own setting. 4E is the first time I am willing to use the "implied setting", mostly because it is in many parts only vaguely defined, and serves more as a springboard for new ideas, prompting me to flesh out vague details, then anything else. </p><p></p><p>I didn't care much for the 3.x Core Gods, which alone was a reason why I never used Greyhawk in my own campaigns. I much more preferred the Dimaond Throne setting in that regard. I think both Monte Cook and the D&D 4 developers did a good job with fleshing out a setting that inspires without feeling to restricting (though the PoL setting is the least restricting, thanks to its very nature.)</p><p></p><p>Of course, there is some flavor that the rules "force" on you - teleporting Elf subraces and so on. But hey, in your own campaign, you can ban Eladrin or replace that ability with something you prefer.</p><p>The monster origins seem tied to the cosmology, but I am not sure if Fey, Shadow, Aberrant, Immortal, Elemental and Natural are really <em>that</em> specific.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4771831, member: 710"] This is something that really surprised me in reaction to D&D 4. It almost seemed as many people saw the fluff described in the PHB as a "required" part of their D&D world. I never ran my games that way. I always made up my own setting. 4E is the first time I am willing to use the "implied setting", mostly because it is in many parts only vaguely defined, and serves more as a springboard for new ideas, prompting me to flesh out vague details, then anything else. I didn't care much for the 3.x Core Gods, which alone was a reason why I never used Greyhawk in my own campaigns. I much more preferred the Dimaond Throne setting in that regard. I think both Monte Cook and the D&D 4 developers did a good job with fleshing out a setting that inspires without feeling to restricting (though the PoL setting is the least restricting, thanks to its very nature.) Of course, there is some flavor that the rules "force" on you - teleporting Elf subraces and so on. But hey, in your own campaign, you can ban Eladrin or replace that ability with something you prefer. The monster origins seem tied to the cosmology, but I am not sure if Fey, Shadow, Aberrant, Immortal, Elemental and Natural are really [I]that[/I] specific. [/QUOTE]
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Experts on other systems, why aren't they d&d?
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