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Experts on other systems, why aren't they d&d?
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<blockquote data-quote="Particle_Man" data-source="post: 4791812" data-attributes="member: 892"><p>Didn't read the whole thread. Probably won't read this thread again, ever, but who knows?</p><p></p><p>But to me, one surprise was how much playing <strong>Dark Heresy</strong> <em>felt</em> like playing D&D. It might help that I am playing an ignorant feral world assassin that sticks primarily to meelee combat with a high quality mono-sword that she calls "the sword of my ancestors" but I am having a blast of a very familiar D&D stripe.</p><p></p><p><strong>Castles and Crusdades</strong> also feels like D&D, to run and to play.</p><p></p><p>I've played and had fun with Anima, 7th Sea, Scion, Over the Edge, Deadlands, and while the latter sometimes comes close, none of them feel like D&D to me. I've run Mouseguard, Don't Rest Your Head, In a Wicked Age, Dogs in the Vinyard, 50 Fathoms, Deadlands Reloaded but not played them, and they didn't feel like running D&D to me. Again, though, the Savage Worlds games came closest in feel. I am anticipating a closer feel with Savage Worlds: Hellfrost setting but that is as of yet untested.</p><p></p><p>On the d20 side, Arthurian adventures felt like D&D and like King Arthur at the same time. Iron Heroes felt like D&D and like Conan at the same time. Mutants and Masterminds, while fun, did not feel like D&D.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 4791812, member: 892"] Didn't read the whole thread. Probably won't read this thread again, ever, but who knows? But to me, one surprise was how much playing [b]Dark Heresy[/b] [i]felt[/i] like playing D&D. It might help that I am playing an ignorant feral world assassin that sticks primarily to meelee combat with a high quality mono-sword that she calls "the sword of my ancestors" but I am having a blast of a very familiar D&D stripe. [b]Castles and Crusdades[/b] also feels like D&D, to run and to play. I've played and had fun with Anima, 7th Sea, Scion, Over the Edge, Deadlands, and while the latter sometimes comes close, none of them feel like D&D to me. I've run Mouseguard, Don't Rest Your Head, In a Wicked Age, Dogs in the Vinyard, 50 Fathoms, Deadlands Reloaded but not played them, and they didn't feel like running D&D to me. Again, though, the Savage Worlds games came closest in feel. I am anticipating a closer feel with Savage Worlds: Hellfrost setting but that is as of yet untested. On the d20 side, Arthurian adventures felt like D&D and like King Arthur at the same time. Iron Heroes felt like D&D and like Conan at the same time. Mutants and Masterminds, while fun, did not feel like D&D. [/QUOTE]
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Experts on other systems, why aren't they d&d?
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