Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Experts, PC and Class Skill Changes - please critique!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 2857955" data-attributes="member: 20805"><p><strong>Lorehead</strong>, you are correct to say that equal level expert/fighter with Skill Focus {that makes the skill a class skill} would be equally capable crafter.</p><p>However, the point is that an equal level expert/fighter without the cost of the extra feat results in the expert being the more capable crafter. For a classed character, there is an additional cost {the feat or cross-class skill} to being as competant.</p><p></p><p>Something that alot of people forget, mainly becuase I have not seen it in writing since the play-test phase of 3.x..... Max cross-class skills are supposed to be normal. Max class skills are superior abilities. A capable blacksmith is a Fighter who spent max points into the cross-class skill.</p><p>This variant makes it easier/cheaper for an expert to be a capable blacksmith while still allowing {at a cost} for classed characters to acheive the same level.</p><p>I think this makes the proposal meet its stated goals as it incurs a cost for a Fighter that the expert does not have to pay.</p><p></p><p>As to Guilds, despite the PC-centric view most modules have, the setting should be more like the majority. PC's are supposedly rare and special, meaning discounting guild's built on low level craftmens based on Craft Magic Item feats is a very narrow view of the world at large. I think this is one of the disconnects that drives this difference between us. I see a need for a world mechanic that favors the low level NPC classes as potential power bases. Yes, I could hand-wave this whole aspect {and often do} but the oddity of an adventurer being as capable at a craft as someone who spends all thier time focused on it... seems, well, odd.</p><p>Is it worth fixing? For me.. yes. Altho I would not put that much work into it as the cost/benefit doesn't weigh too much in its favor.</p><p></p><p>The other question is, does this come up in play? Umm.. for me, no. It really hasn't. Doesn't mean I don't want to tweak anyway!!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Nyaricus</strong>, yes I meant Skill Focus provides +3 and makes that particular cascaded skill a class skill. So it would affect Craft{Silly Putty Sculptures} instead of Craft{ALL}</p><p></p><p>If a substitution level thing were worked out, I would think it should be an expansion over currently available options.. My initial thought is to allow a Blacksmith leveled character to create masterwork items with special enhancements ala Black Company masterwork rules. You could limit the + of the masterwork to the # of levels in the substitution class.</p><p>This would work very well for weapons/armor as we have a pre-built/balanced list of special abilities to kludge on. It would not work well for those Craft/Professions that do not tend towards this kind of thing.</p><p></p><p>eh.. lunch break is about over.. I guess I should get back to work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2857955, member: 20805"] [b]Lorehead[/b], you are correct to say that equal level expert/fighter with Skill Focus {that makes the skill a class skill} would be equally capable crafter. However, the point is that an equal level expert/fighter without the cost of the extra feat results in the expert being the more capable crafter. For a classed character, there is an additional cost {the feat or cross-class skill} to being as competant. Something that alot of people forget, mainly becuase I have not seen it in writing since the play-test phase of 3.x..... Max cross-class skills are supposed to be normal. Max class skills are superior abilities. A capable blacksmith is a Fighter who spent max points into the cross-class skill. This variant makes it easier/cheaper for an expert to be a capable blacksmith while still allowing {at a cost} for classed characters to acheive the same level. I think this makes the proposal meet its stated goals as it incurs a cost for a Fighter that the expert does not have to pay. As to Guilds, despite the PC-centric view most modules have, the setting should be more like the majority. PC's are supposedly rare and special, meaning discounting guild's built on low level craftmens based on Craft Magic Item feats is a very narrow view of the world at large. I think this is one of the disconnects that drives this difference between us. I see a need for a world mechanic that favors the low level NPC classes as potential power bases. Yes, I could hand-wave this whole aspect {and often do} but the oddity of an adventurer being as capable at a craft as someone who spends all thier time focused on it... seems, well, odd. Is it worth fixing? For me.. yes. Altho I would not put that much work into it as the cost/benefit doesn't weigh too much in its favor. The other question is, does this come up in play? Umm.. for me, no. It really hasn't. Doesn't mean I don't want to tweak anyway!! :) [b]Nyaricus[/b], yes I meant Skill Focus provides +3 and makes that particular cascaded skill a class skill. So it would affect Craft{Silly Putty Sculptures} instead of Craft{ALL} If a substitution level thing were worked out, I would think it should be an expansion over currently available options.. My initial thought is to allow a Blacksmith leveled character to create masterwork items with special enhancements ala Black Company masterwork rules. You could limit the + of the masterwork to the # of levels in the substitution class. This would work very well for weapons/armor as we have a pre-built/balanced list of special abilities to kludge on. It would not work well for those Craft/Professions that do not tend towards this kind of thing. eh.. lunch break is about over.. I guess I should get back to work :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Experts, PC and Class Skill Changes - please critique!
Top