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<blockquote data-quote="Minigiant" data-source="post: 9825225" data-attributes="member: 63508"><p>Back at the start of the One D&D Playtest survey process, WOTC tried out an idea of class grouping. One of the first grouping displayed was the experts. This grouping consisted of the Bard, Ranger, and Rogue. Speculation suggested a possible future inclusion of the Artificer. The main unifier of these classes would be their base inclusion of Skill Proficiency.</p><p></p><p>Outside of that, the classes were very different. The Bard is a full caster. The Rogue had no base spells. And the Ranger and Artificer were half casters of different end of the warrior caster spectrum. Their chassis were very different.</p><p></p><p>But there was one thing that IMHO they had similar between them. In the fantasy, both in D&D fantasy and broader adventure fantasy, the four were associated with items.</p><p></p><p>Artificers are of course tied to magic items. The Bard is linked to musical instruments and games. Rangers have herbs, salves, special arrows and hunting traps, as well a history of their spells being flavored as items by some players. And Rogue are known from disguise kits and poisons in their assassins and tricks like caltrops and ball bearings for thieves. And all 4 could be associated with potions and scroll use.</p><p></p><p>Which the rerelease of the Artificer, my belief that these Expert classes would be better served if the Item use was a more core element of Dungeon and Dragons and then linking them to the Item line of fantasy than the Spell line. At low levels, these experts would combine their superior skills with their better usage of mundane items of their worlds. Then at higher levels, they could craft temporary magic items that fit their archetype. Possibly this could be their in into the Spellcasting system and exclusive iconic magic spells. Finally at highest levels, they could be linked to class specific magic items and special ways to use general ones.</p><p></p><p>A bard storing his spells in their lite. A ranger summoning their real animal beast companions from a gem or figurine and communicating via a ring of animal influence. A rogue looking for their guild leader so she can learn how to combine caltrops with poison and where the charm which could recall them after use.</p><p></p><p>What are your thoughts?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9825225, member: 63508"] Back at the start of the One D&D Playtest survey process, WOTC tried out an idea of class grouping. One of the first grouping displayed was the experts. This grouping consisted of the Bard, Ranger, and Rogue. Speculation suggested a possible future inclusion of the Artificer. The main unifier of these classes would be their base inclusion of Skill Proficiency. Outside of that, the classes were very different. The Bard is a full caster. The Rogue had no base spells. And the Ranger and Artificer were half casters of different end of the warrior caster spectrum. Their chassis were very different. But there was one thing that IMHO they had similar between them. In the fantasy, both in D&D fantasy and broader adventure fantasy, the four were associated with items. Artificers are of course tied to magic items. The Bard is linked to musical instruments and games. Rangers have herbs, salves, special arrows and hunting traps, as well a history of their spells being flavored as items by some players. And Rogue are known from disguise kits and poisons in their assassins and tricks like caltrops and ball bearings for thieves. And all 4 could be associated with potions and scroll use. Which the rerelease of the Artificer, my belief that these Expert classes would be better served if the Item use was a more core element of Dungeon and Dragons and then linking them to the Item line of fantasy than the Spell line. At low levels, these experts would combine their superior skills with their better usage of mundane items of their worlds. Then at higher levels, they could craft temporary magic items that fit their archetype. Possibly this could be their in into the Spellcasting system and exclusive iconic magic spells. Finally at highest levels, they could be linked to class specific magic items and special ways to use general ones. A bard storing his spells in their lite. A ranger summoning their real animal beast companions from a gem or figurine and communicating via a ring of animal influence. A rogue looking for their guild leader so she can learn how to combine caltrops with poison and where the charm which could recall them after use. What are your thoughts? [/QUOTE]
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