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Expidition to Castle Ravenloft - Spoilers and Answers
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<blockquote data-quote="Swedish Chef" data-source="post: 3108017" data-attributes="member: 27141"><p>Greetings all.</p><p></p><p>I received my copy of Expedition to Castle Ravenloft two days ago and have been happily reading through it. I've seen mention in a couple of threads that people are waiting for it to be available for perusal before purchasing. I'd like to help those in need of information.</p><p></p><p>First, it is a "re-imagining" of I6, basically expanding and updating the original AD&D module. It is not a separate campaign booklet, so fans of the Ravenloft Campaign from 2nd Ed will be a bit disappointed.</p><p></p><p>The biggest change is that the castle is no longer in its own demi-plane. Mind you, this is not a huge deal. If you want it to be a demi-plane, it is. However, the book gives locations in which the village and castle could be placed in Eberron, Forgotten Realms and d20 Modern.</p><p></p><p>As well, someone seems to have been watching the George Romero "...of the Dead" films. One of the hooks is a Zombie invasion. Like the films, any character killed by one of these zombies arises as a newly infected zombie within 1d4 rounds. And these zombies are not easy to kill, weighing in at 6HD (42HP), with DR 5/slashing.</p><p></p><p>Most of the original encounters still exist, just updated to d20 stats. One interesting point is that Ireena is now a Lvl4 Fighter, and not just a damsel in distress.</p><p></p><p>The village has been fleshed out some more, with more NPCs for the party to interact with.</p><p></p><p>The biggest item to remain the same is the random generation of relic location via the Tarot reading. Happily, that has been expanded upon, allowing for even greater re-playability (is that even a word?).</p><p></p><p>As for the combats, that is the biggest change I am getting used to. Every encounter is discussed in the adventure, but it is not fleshed out right away. Instead, it is detailed in a separate section. This is strange to me in that I'm used to the information being right there, but I think it's a good thing in that the amount of information provided for each enounter (stat blocks, background information, scaling information and even miniature deployment on maps) is easily referenced without having to flip pages. Each encounter gets a two page layout for ease of use for the DM.</p><p></p><p>If you have any other questions, feel free to post them. I will try to answer them throughout the weekend!</p></blockquote><p></p>
[QUOTE="Swedish Chef, post: 3108017, member: 27141"] Greetings all. I received my copy of Expedition to Castle Ravenloft two days ago and have been happily reading through it. I've seen mention in a couple of threads that people are waiting for it to be available for perusal before purchasing. I'd like to help those in need of information. First, it is a "re-imagining" of I6, basically expanding and updating the original AD&D module. It is not a separate campaign booklet, so fans of the Ravenloft Campaign from 2nd Ed will be a bit disappointed. The biggest change is that the castle is no longer in its own demi-plane. Mind you, this is not a huge deal. If you want it to be a demi-plane, it is. However, the book gives locations in which the village and castle could be placed in Eberron, Forgotten Realms and d20 Modern. As well, someone seems to have been watching the George Romero "...of the Dead" films. One of the hooks is a Zombie invasion. Like the films, any character killed by one of these zombies arises as a newly infected zombie within 1d4 rounds. And these zombies are not easy to kill, weighing in at 6HD (42HP), with DR 5/slashing. Most of the original encounters still exist, just updated to d20 stats. One interesting point is that Ireena is now a Lvl4 Fighter, and not just a damsel in distress. The village has been fleshed out some more, with more NPCs for the party to interact with. The biggest item to remain the same is the random generation of relic location via the Tarot reading. Happily, that has been expanded upon, allowing for even greater re-playability (is that even a word?). As for the combats, that is the biggest change I am getting used to. Every encounter is discussed in the adventure, but it is not fleshed out right away. Instead, it is detailed in a separate section. This is strange to me in that I'm used to the information being right there, but I think it's a good thing in that the amount of information provided for each enounter (stat blocks, background information, scaling information and even miniature deployment on maps) is easily referenced without having to flip pages. Each encounter gets a two page layout for ease of use for the DM. If you have any other questions, feel free to post them. I will try to answer them throughout the weekend! [/QUOTE]
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