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Expidition to Castle Ravenloft - Spoilers and Answers
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<blockquote data-quote="Swedish Chef" data-source="post: 3112727" data-attributes="member: 27141"><p>They've been reduced to just 2 fire-breathing stone dragons now. But they appear to be a bit of a challenge, with claw and bite attacks in addition to their 4d8 fire breath. In the next room beyond are 4 gargoyles that join any battle in the entry, so it makes for a tough fight.</p><p></p><p>I've been reading through this adventure when I can. I've come to some conclusions:</p><p></p><p>1) Editing still needs to be done. I'm not able to proof the stat blocks properly, as I don't have all the reference materials used in creating the encounters, but even I noticed some errors.</p><p></p><p>2) Some of the encounters are KILLER! Far more than the original I6. If anyone plays with even just a wannabe RBDM, they'll never survive this module.</p><p></p><p>3) I, personally, find the separation of the encounter information from the adventure "fluff" text to be disconcerting at best. The "fluff" text will make a statement along the lines of "Encounter K7 can also include K8-K11, depending on the party's actions." Then you've got to flip to the section of the book that contains Encounter K7 to see how it's run, then read further to see how the other sections may interact with it. Then, after it's all done, you have to flip back to the "fluff" text to find the map for the overall area to see where the characters may go next. Although I like the additional information provided in each encounter, and the idea that all the information is right there on the two page spread, having it separate from the descriptive text takes some getting used to. Ultimately, until I can run this for my group, I can't say for certain if I like the layout.</p><p></p><p>4) Silly anime-style depiction aside, I still wouldn't want to meet Strahd in a dark alley. Hell, not even a brightly lit alley! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Swedish Chef, post: 3112727, member: 27141"] They've been reduced to just 2 fire-breathing stone dragons now. But they appear to be a bit of a challenge, with claw and bite attacks in addition to their 4d8 fire breath. In the next room beyond are 4 gargoyles that join any battle in the entry, so it makes for a tough fight. I've been reading through this adventure when I can. I've come to some conclusions: 1) Editing still needs to be done. I'm not able to proof the stat blocks properly, as I don't have all the reference materials used in creating the encounters, but even I noticed some errors. 2) Some of the encounters are KILLER! Far more than the original I6. If anyone plays with even just a wannabe RBDM, they'll never survive this module. 3) I, personally, find the separation of the encounter information from the adventure "fluff" text to be disconcerting at best. The "fluff" text will make a statement along the lines of "Encounter K7 can also include K8-K11, depending on the party's actions." Then you've got to flip to the section of the book that contains Encounter K7 to see how it's run, then read further to see how the other sections may interact with it. Then, after it's all done, you have to flip back to the "fluff" text to find the map for the overall area to see where the characters may go next. Although I like the additional information provided in each encounter, and the idea that all the information is right there on the two page spread, having it separate from the descriptive text takes some getting used to. Ultimately, until I can run this for my group, I can't say for certain if I like the layout. 4) Silly anime-style depiction aside, I still wouldn't want to meet Strahd in a dark alley. Hell, not even a brightly lit alley! :p [/QUOTE]
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