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Explain "20 Minutes of Fun over 4 Hours" to me
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<blockquote data-quote="WayneLigon" data-source="post: 3489863" data-attributes="member: 3649"><p>The source is Mike Mearls' Livejournal. The quote is:</p><p></p><p></p><p></p><p>So, it's really a quote about another person whose non-gamer SO makes this observation. </p><p></p><p>Now, at first blush I thought this was a load of crap. For most games I've been in, that would certainly be true. </p><p></p><p>Then... </p><p></p><p>Then I got involved in a pickup game at the FLGS and after a few sessions with a fairly bad GM all I could think of was 'Wow, he was right. If I was observing this game from the viewpoint of someone not involved in gaming at all, I'd see:</p><p></p><p>Play stops for sometimes ten minutes at a time because of people arguing about the rules.</p><p>Play stops while some people try to tell other people how to play their characters.</p><p>Play stops while the GM looks up something.</p><p>Play stops while the GM roots around for 'the perfect miniature'.</p><p>Play stops while three of six people order food and eat at the gaming table, forcing us to move the battlemat and everything out of their way.</p><p>Play stops while they have an arguement about movement.</p><p>Etc etc etc.'</p><p></p><p>If I had <em>gotten </em> 20 minutes of fun every four hours in that game, I'd have been happy.</p><p></p><p>The problem is not with the game per se but that so many people do it so, so damn badly. </p><p></p><p>I would gladly bet a very large sum of money that if I had some way of magically looking at all the D&D session run this past weekend that the majority - let's call it 60% - would be done much the same way.</p><p></p><p>In fact, I think this - bad DMing - is the primary reason most people either leave the hobby or never get into it in the first place. (Before people start trotting out the rule complexity of 3E, just stop. The worst, <em>by far the worst</em>, rules lawyers and rules arguements I've ever dealt with were when I was playing 1E and 2E). </p><p></p><p>You think about it. If such a debacle as I witnessed at the FLGS had been my first introduction to D&D I doubt I'd have ever played again. That sort of silliness <em>just what </em> drives people away from roleplaying games.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3489863, member: 3649"] The source is Mike Mearls' Livejournal. The quote is: So, it's really a quote about another person whose non-gamer SO makes this observation. Now, at first blush I thought this was a load of crap. For most games I've been in, that would certainly be true. Then... Then I got involved in a pickup game at the FLGS and after a few sessions with a fairly bad GM all I could think of was 'Wow, he was right. If I was observing this game from the viewpoint of someone not involved in gaming at all, I'd see: Play stops for sometimes ten minutes at a time because of people arguing about the rules. Play stops while some people try to tell other people how to play their characters. Play stops while the GM looks up something. Play stops while the GM roots around for 'the perfect miniature'. Play stops while three of six people order food and eat at the gaming table, forcing us to move the battlemat and everything out of their way. Play stops while they have an arguement about movement. Etc etc etc.' If I had [I]gotten [/I] 20 minutes of fun every four hours in that game, I'd have been happy. The problem is not with the game per se but that so many people do it so, so damn badly. I would gladly bet a very large sum of money that if I had some way of magically looking at all the D&D session run this past weekend that the majority - let's call it 60% - would be done much the same way. In fact, I think this - bad DMing - is the primary reason most people either leave the hobby or never get into it in the first place. (Before people start trotting out the rule complexity of 3E, just stop. The worst, [I]by far the worst[/I], rules lawyers and rules arguements I've ever dealt with were when I was playing 1E and 2E). You think about it. If such a debacle as I witnessed at the FLGS had been my first introduction to D&D I doubt I'd have ever played again. That sort of silliness [I]just what [/I] drives people away from roleplaying games. [/QUOTE]
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