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Explain "20 Minutes of Fun over 4 Hours" to me
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<blockquote data-quote="DM_Jeff" data-source="post: 3489907" data-attributes="member: 3687"><p>OK, I get it and I truly appreciate the responses. And to answer "what's so hard to understand" is that my games do NOT run like the examples above. </p><p></p><p>I don't know, apparently I run a pretty tight ship. Nobody's playing with their Blackberry or taking personal cell calls or discussing transmissions during my sessions! We schedule bathroom breaks and the like. But my players are all atuned to the game and what's going on. They pay attention, even when it's not their turn, to be ready to act when it is. I have all my minis ready before the game or right within arm's reach. I have my maps preprinted and ready to slap down in a moment's notice. I guess I've done all the work to ensure my games never run like those that spawned the quote. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I run two D&D games, and they are both 90% fun. Sure, we once in a while we confirm a rule or pause to make a descision, which adds up to a few minutes, but that's part of the game. I played recently in a seafaring game. When it wasn't my turn I watched the others. I checked some stacking my guy was about to perform. I looked up a possible feat I wanted next level, then it was my turn. I had fun, that's D&D.</p><p></p><p>I have, however seen games like those mentioned. There's a lack of focus and a lot of lollygaging around. But I totaly agree that that's the DM, not the game system. It's not my D&D! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>-DM Jeff</p></blockquote><p></p>
[QUOTE="DM_Jeff, post: 3489907, member: 3687"] OK, I get it and I truly appreciate the responses. And to answer "what's so hard to understand" is that my games do NOT run like the examples above. I don't know, apparently I run a pretty tight ship. Nobody's playing with their Blackberry or taking personal cell calls or discussing transmissions during my sessions! We schedule bathroom breaks and the like. But my players are all atuned to the game and what's going on. They pay attention, even when it's not their turn, to be ready to act when it is. I have all my minis ready before the game or right within arm's reach. I have my maps preprinted and ready to slap down in a moment's notice. I guess I've done all the work to ensure my games never run like those that spawned the quote. :) I run two D&D games, and they are both 90% fun. Sure, we once in a while we confirm a rule or pause to make a descision, which adds up to a few minutes, but that's part of the game. I played recently in a seafaring game. When it wasn't my turn I watched the others. I checked some stacking my guy was about to perform. I looked up a possible feat I wanted next level, then it was my turn. I had fun, that's D&D. I have, however seen games like those mentioned. There's a lack of focus and a lot of lollygaging around. But I totaly agree that that's the DM, not the game system. It's not my D&D! :lol: -DM Jeff [/QUOTE]
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