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Explain "20 Minutes of Fun over 4 Hours" to me
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<blockquote data-quote="GreatLemur" data-source="post: 3490119" data-attributes="member: 28553"><p>My gaming group is certainly distractable. We haven't had an argument yet (Maybe this is because we're playing a drastically rules-light World of Darkness game?), but there's certainly plenty of community dialog and eating. One side comment or in-game occurance can send us all off on a tangent of conversation that will only end when one of us realizes what's happening and reminds us all that we're there to game.</p><p></p><p>And, I've gotta say, I don't really see that as a problem, because <strong>[LordofIllusions]D&D is a SOCIAL GAME[/LordofIllusions]</strong>.</p><p></p><p>Seriously, though: I really do think the chatting and other social distractions are a big part of what makes RPGs fun. I think the value of such tangents to a given group (or even a given session) is pretty variable, depending on the level of immersion that's going on at the table--because there are times when you really don't <em>want</em> get distracted--but overall, I'd say they ain't a bad thing.</p><p></p><p>The biggest impediment to my gaming fun isn't at-the-table distractions; it's just the inevitable hassle of trying to get a bunch of adults with jobs and lives into the same living room on a weekly basis.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3490119, member: 28553"] My gaming group is certainly distractable. We haven't had an argument yet (Maybe this is because we're playing a drastically rules-light World of Darkness game?), but there's certainly plenty of community dialog and eating. One side comment or in-game occurance can send us all off on a tangent of conversation that will only end when one of us realizes what's happening and reminds us all that we're there to game. And, I've gotta say, I don't really see that as a problem, because [b][LordofIllusions]D&D is a SOCIAL GAME[/LordofIllusions][/b]. Seriously, though: I really do think the chatting and other social distractions are a big part of what makes RPGs fun. I think the value of such tangents to a given group (or even a given session) is pretty variable, depending on the level of immersion that's going on at the table--because there are times when you really don't [i]want[/i] get distracted--but overall, I'd say they ain't a bad thing. The biggest impediment to my gaming fun isn't at-the-table distractions; it's just the inevitable hassle of trying to get a bunch of adults with jobs and lives into the same living room on a weekly basis. [/QUOTE]
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