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Explain "20 Minutes of Fun over 4 Hours" to me
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<blockquote data-quote="Schmoe" data-source="post: 3491556" data-attributes="member: 913"><p>Before I played in pickup game at an FLGS, I would have been completely puzzled by this statement. When I run, I try to keep things moving by minimizing distractions, keeping players involved, making spot rulings, and glossing over minor encounters that have little significance. I prefer to focus on the action and the important encounters, and tend to get through a reasonable amount of material each session.</p><p></p><p>However, before I started running my current campaign, I tried joining a game at an FLGS. In the first session, we spent 4 hours and all we accomplished was to meet our employer and take a bath. Literally. To compound the problem, we didn't really have anything to do. No plots or quests. The second session is largely forgotten, except that we didn't do anything and at the end of the session our employer told us we needed to take a crate and get it into a rival warehouse. The third session comprised getting the crate out of the inn and into the warehouse (open door, deposit crate, run).</p><p></p><p>I tried to give the game a chance, but in the end I couldn't justify spending 4 hours in what amounted to tedium. I'm not trying to be harsh, as this is just my perception of the game, and most of the other players seemed to be having fun. But that game made the original 20 in 4 so much more real to me.</p><p></p><p>Oh yeah. I also tend to take a 10 minute break in the middle of each session. It refreshes people and helps keep them focused.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 3491556, member: 913"] Before I played in pickup game at an FLGS, I would have been completely puzzled by this statement. When I run, I try to keep things moving by minimizing distractions, keeping players involved, making spot rulings, and glossing over minor encounters that have little significance. I prefer to focus on the action and the important encounters, and tend to get through a reasonable amount of material each session. However, before I started running my current campaign, I tried joining a game at an FLGS. In the first session, we spent 4 hours and all we accomplished was to meet our employer and take a bath. Literally. To compound the problem, we didn't really have anything to do. No plots or quests. The second session is largely forgotten, except that we didn't do anything and at the end of the session our employer told us we needed to take a crate and get it into a rival warehouse. The third session comprised getting the crate out of the inn and into the warehouse (open door, deposit crate, run). I tried to give the game a chance, but in the end I couldn't justify spending 4 hours in what amounted to tedium. I'm not trying to be harsh, as this is just my perception of the game, and most of the other players seemed to be having fun. But that game made the original 20 in 4 so much more real to me. Oh yeah. I also tend to take a 10 minute break in the middle of each session. It refreshes people and helps keep them focused. [/QUOTE]
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