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Explain 5(.5)e to me
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<blockquote data-quote="Marc17" data-source="post: 9795759" data-attributes="member: 7054182"><p>It's pretty much what others have said. People these days seem to like that quick leveling with lots of powers. Another thing I notice as somebody playing D&D for the 45 years is that it is just more gonzo because of all the new things that have been added.* Out of the last three games, I think only one person in the party has been a human, elf, dwarf, or halfling that was originally offered in basic. Everybody else are Drow, tieflings, Giff, Hadozee, Goliaths or something else added to the game in the in the last four decades. Character classes have also exploded, and now each one is actually at least three or four really. I came in from PF1 and it seemed fine to me. However, the more I play it, the more I find things that have to be house ruled to even make sense though, the one thing from AD&D I was glad to have seen go away.</p><p></p><p>*ETA: So much that for sake of my own sense of verisimilitude, I can't run in a home brew NOT-Europe or even NOT-Earth type setting any more. My default home brew setting now is a weird magic filled trade city with spell jammers, gates, and dimensional teleports similar to what you would have seen in Myth Adventures (I date myself there). PCs probably don't have access to that tech at low level, but the city is very cosmopolitan with everything that is in D&D, and with the gates that are common use can be in a variety of settings more favorable to adventures in a relatively short trip.</p></blockquote><p></p>
[QUOTE="Marc17, post: 9795759, member: 7054182"] It's pretty much what others have said. People these days seem to like that quick leveling with lots of powers. Another thing I notice as somebody playing D&D for the 45 years is that it is just more gonzo because of all the new things that have been added.* Out of the last three games, I think only one person in the party has been a human, elf, dwarf, or halfling that was originally offered in basic. Everybody else are Drow, tieflings, Giff, Hadozee, Goliaths or something else added to the game in the in the last four decades. Character classes have also exploded, and now each one is actually at least three or four really. I came in from PF1 and it seemed fine to me. However, the more I play it, the more I find things that have to be house ruled to even make sense though, the one thing from AD&D I was glad to have seen go away. *ETA: So much that for sake of my own sense of verisimilitude, I can't run in a home brew NOT-Europe or even NOT-Earth type setting any more. My default home brew setting now is a weird magic filled trade city with spell jammers, gates, and dimensional teleports similar to what you would have seen in Myth Adventures (I date myself there). PCs probably don't have access to that tech at low level, but the city is very cosmopolitan with everything that is in D&D, and with the gates that are common use can be in a variety of settings more favorable to adventures in a relatively short trip. [/QUOTE]
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