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Explain 5(.5)e to me
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<blockquote data-quote="TiQuinn" data-source="post: 9796380" data-attributes="member: 4871"><p>Whenever I’ve heard talk about “push button” solutions to problems in D&D, it typically comes down to the whole “The answer isn’t on your character sheet” style of gaming - which is a design decision. It’s a form of puzzle solving. When you design an adventure where the solution can be whatever the PCs come up with that passes the DM’s logic, then any use of a character’s actual abilities can become a “push button” solution.</p><p></p><p>But the issue is some players really don’t like the idea that they have to meet the DM’s standard for what constitutes a solution. They want to use abilities that have a concrete outcome. They want spells that work, attacks that do damage, and abilities that do what they say they do. This isn’t to say that the DM of a 5e game couldn’t pose a challenge that still requires puzzle solving. It’s still a choice and I think creative DMs and players are willing to use their “push button” abilities creatively. It still doesn’t change the fact that some players don’t like the style. It’s often referred to derogatorily as Mother May I DMing.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9796380, member: 4871"] Whenever I’ve heard talk about “push button” solutions to problems in D&D, it typically comes down to the whole “The answer isn’t on your character sheet” style of gaming - which is a design decision. It’s a form of puzzle solving. When you design an adventure where the solution can be whatever the PCs come up with that passes the DM’s logic, then any use of a character’s actual abilities can become a “push button” solution. But the issue is some players really don’t like the idea that they have to meet the DM’s standard for what constitutes a solution. They want to use abilities that have a concrete outcome. They want spells that work, attacks that do damage, and abilities that do what they say they do. This isn’t to say that the DM of a 5e game couldn’t pose a challenge that still requires puzzle solving. It’s still a choice and I think creative DMs and players are willing to use their “push button” abilities creatively. It still doesn’t change the fact that some players don’t like the style. It’s often referred to derogatorily as Mother May I DMing. [/QUOTE]
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