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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Kurotowa" data-source="post: 9284256" data-attributes="member: 27957"><p>Bounded Accuracy is a compact to prevent an arms race between bonuses and target numbers. Bonuses are kept few and small, while target numbers are kept low and escalate slow, and a lot of situational merits and penalties are routed into the Advantage/Disadvantage system.</p><p></p><p>All this keep the math easy to do, it means a small bonus is meaningful instead of just being added to a large stack, and it means encounters don't have to be within a tiny CR range to not be lopsided one way or the other. Of course, not everyone likes it that way. PF2E makes it a deliberate feature that PCs can mow through opponents they have a significant level advantage over.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9284256, member: 27957"] Bounded Accuracy is a compact to prevent an arms race between bonuses and target numbers. Bonuses are kept few and small, while target numbers are kept low and escalate slow, and a lot of situational merits and penalties are routed into the Advantage/Disadvantage system. All this keep the math easy to do, it means a small bonus is meaningful instead of just being added to a large stack, and it means encounters don't have to be within a tiny CR range to not be lopsided one way or the other. Of course, not everyone likes it that way. PF2E makes it a deliberate feature that PCs can mow through opponents they have a significant level advantage over. [/QUOTE]
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