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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="DammitVictor" data-source="post: 9284294" data-attributes="member: 6750908"><p>Basically... all the task resolution is on the same d20. You roll a d20, you add your bonus, you try to meet or exceed the DC.</p><p></p><p>Bounded Accuracy means that the range of possible bonuses is less than 20 (-1 to +17, roughly) and the range of <em>significant </em>DCs is 20 points exactly (10 to 30) so any roll that your character is normally expected to attempt, the best character will always fail on a 2 and the worst character will always succeed on a 19. Most of the time, there will be less than a 10 point (50%) variance between any two characters.</p><p></p><p>Means that any two characters in the same situation are, <em>more or less</em>, playing the same game. They can attempt all of the same basic character actions-- weapon attack, common skills-- and have a reasonable chance of success. The range of defenses between two characters stays consistent, more or less, for all monsters and all levels. (Armor Class, at least. Saving Throws are a <em>problem</em>.) The DM can deploy the same monsters against every member of the party without worrying that a monster can't miss some characters and can't hit others.</p><p></p><p>Near as I can tell, 5e does this fairly decently. I think character non-class and non-spell abilities are <em>too flat</em> between tiers of play, but I'm really impressed by how well they got the game away from <em>numbers go up</em>.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 9284294, member: 6750908"] Basically... all the task resolution is on the same d20. You roll a d20, you add your bonus, you try to meet or exceed the DC. Bounded Accuracy means that the range of possible bonuses is less than 20 (-1 to +17, roughly) and the range of [I]significant [/I]DCs is 20 points exactly (10 to 30) so any roll that your character is normally expected to attempt, the best character will always fail on a 2 and the worst character will always succeed on a 19. Most of the time, there will be less than a 10 point (50%) variance between any two characters. Means that any two characters in the same situation are, [I]more or less[/I], playing the same game. They can attempt all of the same basic character actions-- weapon attack, common skills-- and have a reasonable chance of success. The range of defenses between two characters stays consistent, more or less, for all monsters and all levels. (Armor Class, at least. Saving Throws are a [I]problem[/I].) The DM can deploy the same monsters against every member of the party without worrying that a monster can't miss some characters and can't hit others. Near as I can tell, 5e does this fairly decently. I think character non-class and non-spell abilities are [I]too flat[/I] between tiers of play, but I'm really impressed by how well they got the game away from [I]numbers go up[/I]. [/QUOTE]
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