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Explain Bounded Accuracy to Me (As if I Was Five)
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<blockquote data-quote="Horwath" data-source="post: 9284453" data-attributes="member: 6801299"><p>If bounded accuracy is to be kept really, then abilities should be capped to 18(+4) and removal of</p><p>+X magic item bonuses to AC, DC, attack and saves.</p><p>+1 can be kept as special kind of bonus(mandatory attunement)</p><p>adding more damage, health and damage reduction instead.</p><p></p><p>expertise can be reworked to be "skill focus", +3 to a single skill or +2 to two skills that you have proficiency.</p><p></p><p></p><p>P.S. replacing d20 with d12+4 can keep things even more bounded and base math stays the same as average die roll is still 10,5.</p><p>you just remove low and high extremes of d20.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9284453, member: 6801299"] If bounded accuracy is to be kept really, then abilities should be capped to 18(+4) and removal of +X magic item bonuses to AC, DC, attack and saves. +1 can be kept as special kind of bonus(mandatory attunement) adding more damage, health and damage reduction instead. expertise can be reworked to be "skill focus", +3 to a single skill or +2 to two skills that you have proficiency. P.S. replacing d20 with d12+4 can keep things even more bounded and base math stays the same as average die roll is still 10,5. you just remove low and high extremes of d20. [/QUOTE]
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